SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Giftheck on June 16, 2009, 06:39:05 AM

Title: Death Star: Infiltration (Mission Map)
Post by: Giftheck on June 16, 2009, 06:39:05 AM
I made this Mission Map for the Death Star. It's called "Death Star: Infiltration", based off "The Force Unleashed". I may make more "The Force Unleashed" mission maps if you tell me what you think.

STORY: After finding the location of the Rebel Alliance leaders, inside the Death Star, Galen marek heads there for the final confrontation.

NOTES: It requires "Death Star: Interior" (dea1) to work. It has its own sides. You must play as Galen Marek, because, as like all 'survival' maps, if you play as the opposite side, there is nobody to fight against. CPs cannot be captured either.

http://www.megaupload.com/?d=SAI49RSV (http://www.megaupload.com/?d=SAI49RSV)

Link is MegaUpload only for the moment as FileFront is freezing up and disconnecting randomly.

edit by buckler:  local link:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=53
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Unit 33 on June 16, 2009, 07:39:47 AM
Yeah ! Great job ggctuk !
I guess gogo12 inspired you then?
Such a simple change to the level resulting in a whole different gaming experience.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Giftheck on June 16, 2009, 07:43:10 AM
Yep, gogo12 did inspire me a bit, but I was also thinking of the Tusken hunt mission map Napseeker made.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Vendetta on June 16, 2009, 08:39:10 AM
awsome map!
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Hardcore on June 16, 2009, 09:19:36 AM
Very nice outcome, i love flying around and murdering the Empire in its own backyard!

Only things i saw, is Saber Animations for when your crouching don't seem to swing? don't know if this is the same for all jedi never tried it really.

Also i found myself pretty board, anyway to make the Empire faster? they seemed under powered by far, but they just didn't spawn fast enoghe, i mean i was flying across the map back and forth to kill 147 (yes i knocked the rest off the map)

And btw if your playing this online as a hunt game, better kill instead of throw them off you won't get the kill for death by ship impact :P

EDIT: played another round, went online for this one- your Mission objectives say to take and hold CP's i don't know if you edited these tho, however you can not take CP as eather side. that may want to be changed or just give the Empire all but one CP? would more it more intresting, and players wouldn't have to walk forever if they tried out the Empire side against a player.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Giftheck on June 16, 2009, 10:53:37 AM
Sadly this uses the sum/strike conversion, of which there are no source files for.  The CPs thing was a mistake, I left it in there, and the Empire just seems to hang around (they think they can capture CPs). As for the saber animations, there was no default "swing when crouch" anim, you'll notice this in the main play mod. So the game uses the default "pistol" crouch and shoot animations.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Radical_Pi on June 16, 2009, 01:05:10 PM
With the capture problem, did you set the bots to not be able to capture CPs?
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Giftheck on June 16, 2009, 02:09:35 PM
Yeah, no units can capture CPs but they still huddle around CPs. It might be a fault with the map itself as I have not seen Napseeker's Tusken Hunt map do this.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Radical_Pi on June 16, 2009, 02:11:41 PM
Most likely what he did on the Tusken hunt one is put a "Keep Moving" hintnode on the CP to keep them from huddling.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Giftheck on June 17, 2009, 01:51:12 AM
Sadly, as I said, I don't have the Death Star Source.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Commander Gree on June 17, 2009, 03:03:35 AM
I'll Download it and try it out! Seems Cool!
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Breakdown on June 17, 2009, 06:51:08 AM
I thought it was a nice simple map, fun to play if you like slaughtering  :wizard:

It could benifet from having more imperials on the map, and as HC said make them faster.

I like the custom sounds, I should look up how to add those, it really adds atmosphere.

Overall, I give it an 8/10, it's just a fun map, though for more of a challenge, chaning Mareks reinforcements to 1 would be much more fun i my opinion.

Keep modding!
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Hardcore on June 17, 2009, 09:22:47 PM
Glory shots-

(//http://i59.photobucket.com/albums/g304/stachardcore/Picture2-20.png)

(//http://i59.photobucket.com/albums/g304/stachardcore/Picture3-12.png)

If redone, i'd love to see it faster pace, and maybe harder? i found that with regin it really wasn't hard, however if it was faster pace it might be otherwise. - as BD said things like 1 ticket and so forth, having 10 lives on a more or less SP level is silly.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Breakdown on June 18, 2009, 05:59:17 AM
That second shot looks really nice HC!

Are you uploading this to SWBFFiles ggctuk?
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Giftheck on June 18, 2009, 12:59:01 PM
No, I am not because the Death Star map is not available there.
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Satellite on June 25, 2009, 01:13:43 AM
Just a minor "bug": Vader keeps getting stuck at the bottom of the allegedly "bottomless" pit...

Also: Why did you use Episode 3 tracks and how did you put them in? (and isn't that a violation of the EULA?)
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Darth Verik on June 25, 2009, 03:38:09 AM
Man i love it the only problem that i can find is that if you fall in the blackniss you cant get up again  :XD:
Title: Re: Death Star: Infiltration (Mission Map)
Post by: Giftheck on June 25, 2009, 01:13:56 PM
Quote from: Satellite on June 25, 2009, 01:13:43 AM
Just a minor "bug": Vader keeps getting stuck at the bottom of the allegedly "bottomless" pit...

Also: Why did you use Episode 3 tracks and how did you put them in? (and isn't that a violation of the EULA?)

The bug with the pit is inherent to the normal map - it should kill all units but a death zone was not placed there.

As for the Episode III music, it's all mostly the same as the stuff on the official Episode III album. I may have enhanced a track or two to better fit the mood of the game, but since nobody has figured out how to rip the PC LVL files yet (I know who to rip the PS2 LVL files but not cleanly), I don't think bootleggers will be getting their hands on the material. The real cookie is the unreleased TFU "Redemption" track. It seems they don't go after people who rip video games nowadays, and TBH if they made a full TFU release I wouldn't even be talking about this. As for how I put them in, I copied over the files "tat_music_gcw" , edited it to point to the mod's "streams" folder, and saved .wav files in there.
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