Here is a video of 3 playable teams mostly functional in SWBF1. I tried editing it so you could see what was happening and how it works.
https://youtube.com/v/OQV3Hztuuo4
I am using Cheat Engine to make it work, if anyone was curious.
Quote from: Dark_Phantom on December 09, 2017, 09:21:37 AM
Here is a video of 3 playable teams mostly functional in SWBF1. I tried editing it so you could see what was happening and how it works.
https://youtube.com/v/OQV3Hztuuo4
I am using Cheat Engine to make it work, if anyone was curious.
Impressive! In that video I can see you switching sides. Have you managed to solve that little hiccough in the 6+ units, or is that still not quite operational and it just looks like it could work in the video?
With all those progresses made in BF modding I wouldn't be surprised if someone soon finds a way to raise polygon counts limits or texture resolution. :tu:
Frickin awesome. :cheers:
Quote from: i|\|(06|\|i70 on December 09, 2017, 01:06:23 PM
With all those progresses made in BF modding I wouldn't be surprised if someone soon finds a way to raise polygon counts limits or texture resolution. :tu:
Frickin awesome. :cheers:
Polygon counts? yes, please! As for texture resolution I think the game already takes 2048x2048 textures just fine (though apparently ZeroEditor can't).
I've not been able to fix it yet. I have not forgotten about it though - just switching it up for the time being. I want to make it totally functional.