SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: lord d on November 15, 2010, 05:48:31 PM

Title: cross hairs
Post by: lord d on November 15, 2010, 05:48:31 PM
hi all

i was wondering could someone make a sniper cross hair for me? i want to use it in single and multiplayer because the default sniper cross hair on swbf1 gets annoying. i would really like something like this: (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs51%2Fi%2F2009%2F293%2Fc%2F3%2FCoD_4__sniper_crosshair__by_spinnen36.jpg&hash=b4576cd25969b8ada0a7bafbe59b505b58c58f4b)
if this is not possible tell me and i will try to simplify it.
thanks is advance.
Lord D
i am on a mac btw

EDIT: i just made this with GIMP this is the idea i had in my head for what the cross hairs would look like in swbf (attached)
I am not the greatest with GIMP so excuse the white parts that i missed.
Title: Re: cross hairs
Post by: Helios on August 25, 2012, 05:18:57 AM
is there a download link for this crosshair?
Title: Re: cross hairs
Post by: Shazam on August 25, 2012, 06:13:51 AM
Quote from: Commando Sev on August 25, 2012, 05:18:57 AM
is there a download link for this crosshair?
This is just a jpg image of what he would like the crosshair to look like.
Title: Re: cross hairs
Post by: Helios on August 25, 2012, 06:17:04 AM
oh i see  :slap:
Title: Re: cross hairs
Post by: Unit 33 on August 25, 2012, 08:34:51 AM
By Sniper Crosshair are you referring to the Scope?

In that case no, that wouldn't be possible...

Scopes editing doesn't allow you to change the whole "circle", it limits you to editing a quarter of that circle, and then the game flips it around to make it a circle... yes?

So... instead this would be possible...

Title: Re: cross hairs
Post by: Helios on August 25, 2012, 08:52:59 AM
could you send me that crosshair i like it ill edit it then create the common.lvl for it.
Title: Re: cross hairs
Post by: Kit Fisto on August 25, 2012, 09:03:01 AM
Quote from: Regent on August 25, 2012, 08:34:51 AM
Scopes editing doesn't allow you to change the whole "circle", it limits you to editing a quarter of that circle, and then the game flips it around to make it a circle... yes?
This is how almost all the .tga's are in SWBF. It's symmetrical. If you want one side of a trooper to have a stripe or something like that and not the other side you wouldn't be able to do that through simple .tga re-skinning.
Title: Re: cross hairs
Post by: Unit 33 on August 25, 2012, 12:37:39 PM
Quote from: kitfisto15678 on August 25, 2012, 09:03:01 AM
This is how almost all the .tga's are in SWBF. It's symmetrical. If you want one side of a trooper to have a stripe or something like that and not the other side you wouldn't be able to do that through simple .tga re-skinning.
Yeah Kit gets it.
To save on memory space they have to make textures smaller, so they use these smaller textures, which are then reflected and stretched to make symmetrical models and interface.
Title: Re: cross hairs
Post by: Helios on August 25, 2012, 01:12:44 PM
ah now it makes sense so ill just try to make one like this. :tu:
Title: Re: cross hairs
Post by: Unit 33 on August 27, 2012, 06:32:37 AM
Here's one I quickly made, I can't munge right now so someone else better test it.
Title: Re: cross hairs
Post by: Shazam on August 27, 2012, 02:12:36 PM
Looks nice.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F125178085-4.jpg&hash=7531d91eaeba0834ae7196235c0f1297f39df6ba)[/spoiler]

The lines are a little faded and could be more bold, but it looks cool.
Title: Re: cross hairs
Post by: Led on August 27, 2012, 03:03:38 PM
Thanks guys.  Maybe he still has his SWBF disk  :hehe:
Title: Re: cross hairs
Post by: Unit 33 on August 28, 2012, 12:20:15 PM
Quote from: ✫Şђã·Żäм✫ on August 27, 2012, 02:12:36 PM
Looks nice.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F125178085-4.jpg&hash=7531d91eaeba0834ae7196235c0f1297f39df6ba)[/spoiler]

The lines are a little faded and could be more bold, but it looks cool.
Oh you probably need to give it a tga.option to prevent it from being lowrez like that, since the .tga's pretty bold.
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