[WIP] New Clone Campaign

Started by Jango, March 28, 2010, 05:58:08 AM

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It's going well! Keep up the good work! :)


#TYBG

thanks for the encouragement :tu: I intend on having a few cp's in the cis cruiser that the clones have to capture. There wont just be battles in space. i have a question: If i change the value bleed line in a cp from 10 to 100 would that make it to where if its captured/ destroyed then the game will end really soon?
There is no 'ctrl' button on Chuck Norris's computer. Chuck Norris is always in control.

I may be wrong, but yeah I think that would mean it would drop really fast.
=AaTc= Forever

SALLY....

-Retired Modder

you dont need an mod for those ships? if not ill gonna use that one 2! looks awesome!

"Better not be at all than not be noble" - Lord Alfred Tennyson
https://www.facebook.com/SWBFGamers
https://twitter.com/swbfuniverse

looking cool cant wait to play

I have decided to just start releasing the maps as soon as i finish each one and not wait until i complete them all. Right now i have been playing the addictive mw2 multiplayer on ps3 and now i gotta work on a science fair project, so it might be a while.
There is no 'ctrl' button on Chuck Norris's computer. Chuck Norris is always in control.


A good few more weeks probably
There is no 'ctrl' button on Chuck Norris's computer. Chuck Norris is always in control.

April 17, 2010, 06:19:28 AM #24 Last Edit: April 17, 2010, 02:47:03 PM by Jango
Would having a spawn path with 0 points crash the game, even though im no longer using it for units to spawn? A few more questions: How my Bfront log says Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(374)
Entity "cis_inf_battledroid" missing geometry "cis_inf_sbdroid"
when i dot even use the super battle droid in my map as a unit? And Would putting HitLocation           = "p_crithit 0" in a vehicle odf crash the game? Right now my space map is crashing :( here's the whole Bfront logOpened logfile BFront.log  2010-04-17 1655

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship BODY WEAPON1" mount node "hp_cannon1" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "hp_cannon2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship BODY WEAPON2" mount node "R_Single_Cannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship BODY WEAPON2" fire node "hp_gun2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "L_Single_Cannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "(null)" fire node "hp_gun1" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" mount node "aimer_r_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" barrel node "barrel_r_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" fire node "hp_laser2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "aimer_l_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "(null)" barrel node "barrel_l_laser" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "(null)" fire node "hp_laser1" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "cis_fly_droidgunship TURRET2" node "turret_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" mount node "aimer_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" barrel node "barrel_r_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" fire node "hp_reargun2" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" barrel node "barrel_l_rearcannon" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" fire node "hp_reargun1" not found

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "cis_fly_droidgunship" unknown building collision "p_sphere1"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "cis_fly_droidgunship" unknown building collision "p_sphere2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(790)
Entity "cis_fly_droidgunship" unknown terrain collision "p_sphere1"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(790)
Entity "cis_fly_droidgunship" unknown terrain collision "p_sphere2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(805)
Entity "cis_fly_droidgunship" unknown vehicle collision "p_sphere1"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(805)
Entity "cis_fly_droidgunship" unknown vehicle collision "p_sphere2"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_fly_vwing_bomb_exp" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_vwing_bomb' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(835)
Entity "cis_fly_tridroidfighter" unknown hit location "p_crithit"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_seismic_charge' is not localized for stats page

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_fly_vwing_bomb_exp" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_vwing_bomb' is not localized for stats page

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Team.cpp(531)
Team missing class "cis_inf_battledroid_inf" (check the side's .req file)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.bldg_boxturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.imp_shipturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.imp.weap.bldg_boxturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(438)
DamageEffect: stop percent > start percent

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "spa_prop_blender_exp" missing effect "com_sfx_explosion_xl"

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d6b3a2f1

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d6b3a2f1

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d3b39e38

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d3b39e38

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d4b39fcb

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d4b39fcb

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.all_shipturret' is not localized for stats page

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.all_shipturret2' is not localized for stats page
There is no 'ctrl' button on Chuck Norris's computer. Chuck Norris is always in control.

I think ill just release each map seperately in no certain order. sorry about triple post.
There is no 'ctrl' button on Chuck Norris's computer. Chuck Norris is always in control.

cool man! now back to the science fare project :whip:



yes chaos you have already asked the same question twice. I do have a life you know besides modding. I just got a job, so i wont have much time for modding anymore
There is no 'ctrl' button on Chuck Norris's computer. Chuck Norris is always in control.