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Messages - Kade

#46
Requests / Combining Maps
July 16, 2021, 05:51:40 PM
Hi all.

Just wondering if its possible to connect two maps together? Say Geo from BF1 and GEO from BF2? i dont understand the terrain in Zero Editor.

Many thanks

Kade
#47
Requests / SWBF3 Capital ships
July 15, 2021, 06:52:27 PM
Hi all,

is there anyway to get the capital ships from BF3 as a OBG that can be put straight into zero editor and replace the stock venator?

Many thanks.

Kade
#48
SWBF2 Modding / Custom model
July 13, 2021, 10:42:29 AM
Hi I'm trying to learn how to get custom models in game.

ive got as far as getting the models and textures in game so the unit is functional. but its still t-posed. I cant find anywhere how to rig the models??

Any help would be appreciated

Kade
#49
SWBF2 Modding / Star Wars Battlefront Viewer
July 13, 2021, 09:08:11 AM
Hi,

I'm trying to get rep_inf_ep3heavytrooper exported from the viewer as vmrl but it crashes on export and gives me a copy that is not texture mapped. any idea how to stop it from crashing?

Many Thanks
#50
SWBF2 Modding / Polis Massa & Reticule
July 12, 2021, 08:40:16 AM
Hi all,

1. Just wondering if anyone can figure out why i cant spawn or move a capital ship that i paste in as a group on Polis Massa?

2. how can i get the Battlefront 1 Reticule on Battlefront 2? The battlefront 2 one is very big and clunky.


#51
SWBF2 Modding / Re: Kashyyyk Docks Port
July 11, 2021, 08:52:50 AM
Okay i have it working but the water looks funny? how can this be fixed

#52
SWBF2 Modding / Kashyyyk Docks Port
July 10, 2021, 06:45:04 PM

Hi all, I'm trying to port this map but when entering the game my custom map appears twice on the maps list and also when i spawn ingame there is no map or command post to spawn at. Any tips on what is wrong?

#53
SWBF2 Modding / Re: Gunship Not Spawning?
July 10, 2021, 03:08:57 PM
Sorry im not familiar with SPTest? also i believe the flyer entity is set to 32
#54
SWBF2 Modding / Gunship Not Spawning?
July 09, 2021, 03:10:49 PM
Hi all,

I'm trying to add vehicles to Kamino? anyone have any idea how one would get them to spawn. I've followed every step yet rep_fly_gunship_sc & imp_fly_trooptrans just wont spawn? is there any extra requirements for spawning the gunships?
  • Added to LUA
  • Added Control zone
  • Added ship to vehicle spanner

Am i missing anything?
#55
SWBF2 Modding / Zeroeditor
June 05, 2021, 10:49:33 AM
Does anyone have the problem of zeroeditor crashing. its the reason i quit modding this game. i cant make any progress! any tips to stop this?
#56
SWBF2 Modding / Custom Clone Model
June 04, 2021, 07:37:31 PM
Can someone help me put this into the game fully functional? Or make a better one? Id love to have a clone model with its helmet missing but this one just crashed my game!
#57
SWBF2 Modding / Star Wars Battlefront 2 Model Rig
May 16, 2021, 03:05:52 PM
Can someone help me rig this model for SWBF2? or teach me how to rig



Any Help would be very much appreciated.

Kade
#58
Quote from: Kade on May 10, 2021, 09:43:35 AM
Hello all,

I'm trying to Port TFU 501st Stormtroopers to SWBF2 but the model is not T-Posed and also is not rigged. I have never ported models before so I'm unfamiliar with the whole process. can anyone help me?
I'm still having a lot of trouble trying to figure this out. Any help would be appreciated!
#59
thank you this has helped alot!
#60
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk kade_hover_naboospeeder in C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront II\GameData\AddOn\ATH\Data\_lvl_pc\SIDE\kade.lvl
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "kade_hover_naboospeeder"


can someone tell me what im missing here to make my vehicle spawn?

EDIT: okay so i got my vehicle to work. question is.. how do i work out what the texture is?