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Messages - loph

#1
Great idea on deleting non-essential files in load.lvl, but that unfortunately did not speed it up in Linux...

I am running in LAN mode, not internet mode
#2
I did verify that if I use the Linux computer to host, the Windows computer can join. However, the Linux computer is an older machine, so I'd rather the Windows PC be the actual host.

I just don't know how to improve the loading times so that the Linux installation loads the map before timing out.

Does the GoG version of SWBF 2004 use the same EXE as the retail/disc version (i.e. version 1.2) or does it use the Steam version (v1.3.7) or something different? If the GoG variant is using the same v1.2 EXE, it'd be interesting to see how it is getting run on the Steam Deck under the hood.

Adding the v1.2 EXE as a "non-Steam Game" allowed me to run it via Proton, but Proton v4.11-13 was the newest version that would run... I'd be curious if the Steam Deck has additional compatibility shims or settings somehow...
#3
Hi! I am trying to get LAN multiplayer working with the disc/retail version of SW Battlefront 2004 (1.2) working between a Linux machine and a Windows machine.

To get it working on Linux, I followed the sticky guide to install the disc version via Wine. That worked, although the resolution was a bit wonky, so then I added the EXE as a non-Steam game in Steam and forced it to use Proton 4.11-13 Steam Play compatibility. This works quite well overall outside of multiplayer. However, although I can see and attempt to join multiplayer games hosted by the Windows computer, the Linux computer times out while connecting to the match.

Does anyone know how to speed up the loading times? Perhaps some sort of command line flag ("Launch Options") in Steam could be added that would make it load faster?

I believe that the bug is this one:
https://bugs.winehq.org/show_bug.cgi?id=29582

Unfortunately, compiling bespoke versions of Wine just for this is outside my skill level. Can anyone help?