SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: EA711 on August 25, 2009, 10:42:27 AM

Title: Animated cloth kamas?
Post by: EA711 on August 25, 2009, 10:42:27 AM
How do you get animated cloth to appear in swbf1 [the kamas on swbf2 units]?
Title: Re: Animated cloth kamas?
Post by: Hardcore on August 25, 2009, 01:13:46 PM
Cloth- that is in and from SWBF2 will not work in SWBF1 the component that was built into SWBF2 for cloth is not in SWBF1, for any effects of such you would have to manually build the cloth into the model and even then it wouldn't be "cloth" it would be part of the model.

Moved to SWBF Modding Forum
Title: Re: Animated cloth kamas?
Post by: Breakdown on August 25, 2009, 02:27:00 PM
However I think you can model on the kama manually
Title: Re: Animated cloth kamas?
Post by: EA711 on August 25, 2009, 02:43:12 PM
Quote from: Braeden on August 25, 2009, 02:27:00 PM
However I think you can model on the kama manually

Using xsi right?
Title: Re: Animated cloth kamas?
Post by: Maveritchell on August 26, 2009, 05:50:49 PM
I am willing to bet that you could simply create new cloth if you wanted to; BF1 cloth pieces are just animated addons. Each piece of cloth has its own model, its own skeleton (but it is very simple), and each uses a simple (three-part) animation set.
Title: Re: Animated cloth kamas?
Post by: Giftheck on August 27, 2009, 05:33:37 AM
Well, I also have a theory that you can hex-edit the ARC skirt onto the BF2 units in the same way as you would a BF2 skirt, but you'd have to render the kama (which I believe to be in the same part of the model) invisible. Or, you could possibly get away with using the BF1 Snowtrooper skirt?
EhPortal 1.34 © 2024, WebDev