SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: KommissarReb on October 03, 2020, 08:37:51 AM

Title: What is this called, and why is it happening?
Post by: KommissarReb on October 03, 2020, 08:37:51 AM
I'm trying to make custom buildings and playermodels, but I keep getting this weird problem in BFViewer where the textures go all crazy. Not to mention any model that had this issue like the playermodel I'm showing doesn't work in-game, whereas I was able to successfully make a usable weapon model without this problem.

COuld someone explain to me where I went wrong?
Title: Re: What is this called, and why is it happening?
Post by: iamastupid on October 03, 2020, 12:37:45 PM
Did you remember to triangulate your model?
Title: Re: What is this called, and why is it happening?
Post by: Giftheck on October 04, 2020, 03:13:01 AM
That's definitely an instance where you have n-gons in your model (faces with more than 4 sides). Triangulate it before exporting.
Title: Re: What is this called, and why is it happening?
Post by: KommissarReb on October 05, 2020, 05:58:00 AM
Triangulating it fixed it! I wasn't aware that I had to do that.

Now I just need to get the model to move properly instead of staying in a T-pose when standing idle, moving, shooting, etc. I'm following Sereja's tutorial here (http://www.swbfgamers.com/index.php?topic=9388.msg98084), but I'm stuck at the part under 3.) "Animation Template Merging" where he says to click Polygon and crop the stormtrooper model (I'm assuming he was referring to "override_texture" and not "sv_snowtrooper"). I take it there are no video tutorials on how to do this?
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