I have noticed that there are a lot of numerical lines in weapon ODFs that control what color certain things (like the initial shot color, the bullet color, and the impact color) will be ingame. I was just wondering if there was some kind of guide somewhere that I could use to easily know which numbers to use to make things a certain color.
For example, I found this lines in the imp_weap_inf_torpedo_launcher:
FlashLightColor = "255 192 192 175"
I found this in the imp_weap_torpedo_launcher_exp:
LightColor = "255 220 100 255"
And I found this line in the imp_weap_torpedo_launcher_ord:
LightColor = "64 224 64 150"
I'm just wondering what each of those lines control. I would like to change the color of the weapon shots and what-not for my Battle Royale unit.
Thanks in advance!
It's RGBA color palette numbers.
For example, LightColor = "255 220 100 175"
This mean:
Red color = 255
Green color = 220
Blue color = 100
Alpha (color transparency) =175
imp_weap_inf_torpedo_launcher:
FlashLightColor = "255 192 192 175" - it's a color of the weapon muzzle flash.
imp_weap_torpedo_launcher_exp:
LightColor = "255 220 100 255" - color of light, casted on terrain or props, when torpedo explode.
imp_weap_torpedo_launcher_ord:
LightColor = "64 224 64 150"- color of light, casted on terrain or props, when torpedo fly near by.
Thank you, Sereja! That helps a lot! :tu:
Is there a guide somewhere that will tell me what each color is? It would take forever to change the numbers little-by-little until I get the color that I want.
For example, if I wanted to make it yellow, I have no clue what color combination of red, green, and blue would make it. I'm not very good with RGBA colors. :confused:
The best way, it's have some paint editor programm, but here the link, to on-line RGB calculator:
http://drpeterjones.com/colorcalc/ (http://drpeterjones.com/colorcalc/)
I just look at the paint pallet of photoshop
Thanks, guys. I'll probably use the RGB calculator.