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Messages - Dark_Phantom

#1006
Quote from: Kit Fisto on July 21, 2013, 07:00:51 PM
Correct me if I'm wrong, but doesn't it work only work with the SPTest.exe? Or something like that?
You're right.  Fake Console was only meant for SPTest.  Somehow the green screen (or something linked to it) is the key to the whole console.  You'll notice ToggleHolos is the only one that doesn't have a message on the green screen.
#1007
Quote from: ϟƘƦƖןןΣx on July 20, 2013, 05:27:55 PM
ive seen FC have it.

FC in the post before meant Fake Console.  And it is impossible with the resources at hand for it to work in BF1 as it is hard coded.  Only command that works is ToggleHolos
#1008
SWBF1 Modding / Re: What does this mean?
July 17, 2013, 07:25:51 PM
Hmm, mine always has problems loading, not creating.  I create with BFBuilderPro, and later just munge with regular BFBuilder.  When that screen comes up I just hit "No" and it is usually ok...
#1009
Ingame HUD is exe controlled.  You'd need the source code for both games to change that.
#1010
Now the power of the force is in YOUR hands.
If I was on Twitter (I am not), I would put #epicness.  The perfect tool for SWBF1 Modders. 
#1011
Decals work, Sereja and SleepKiller have threads in tutorials I think.  I should probably try them.

Also, Phobos and I studied the "trap" odf for a short time.  It is used on Endor for the tree traps (Kit was right).
It only works against vehicles though, and I don't see where anyone else has a trap asset anywhere.  Although I am planning to make a "Trap" per se, not using that classlabel though.  Something more what I thought the trap should have been.

Disguise kit was also probably cut due to time.  The main odf command for it is dead.

Edit:  Yes, I did see that tutorial.  Sorry SK.
#1012
SWBF1 Modding / Re: [SOLVED] Mixing Era Units
July 03, 2013, 04:00:01 PM
Is there sound?
If having problems with sounds, just take a peek into my tutorial:
http://www.swbfgamers.com/index.php?topic=6176.0

Also, I'm glad it works.  I saw those sound things (your variables are still a little wrong for teams in the sound section) and thought "Oh crap it's gonna crash" and then read that it worked.  I had a problem with one of my lua recently where it went crazy and crashed with wrong variables in spots like that.  Although that was why I just started using ATT and DEF.  It was easier :)
:moo:
#1013
SWBF1 Modding / Re: rendercollision
July 03, 2013, 06:42:46 AM
Any command that uses the "green screen" to show a value or something crashes the regular BF exe.  Discovered this when only the ToggleHolos command worked, it was the only original one that didn't use green screen.
#1014
SWBF1 Modding / Re: "Mod" SWBFI PS2?
June 27, 2013, 07:52:21 PM
Mission.lvl is cross-compatible.  The only thing is that the Memory pools are set much lower.  The only thing that does is make SPTest go crazy, but I haven't used it much.  Actually PS2 mission is bigger if I remember right...

Just from poking around, you MIGHT be able to get by with PC mungers.  You will need to tweak those mungers somehow though, or all the option files.  Something will have to change, because those aren't cross compatible.

I think if you plan to do a lot of PS2 modding, i'd look at ReWritable discs.  At least they'll hold up for more than 1 burn (usually).
#1015
I'm guessing there isn't any other place we can reroute the Gamespy server either...
Openspy was my only hope of playing from home with slow Internet.  Tunngle is not friendly to my Internet.
#1016
SWBF1 Modding / Re: Tatooine Campaign map
June 25, 2013, 09:56:58 AM
Quote from: Ltin on June 25, 2013, 09:22:54 AM
All that is is instant action with edited sides. I really dont think that counts as a story mode.  I dont know what story mode is because I dont call it than -_-
Does the game? No. So why should I?
Every other game calls it story mode...
Digressing from that, he could just as easily put it in one of the campaigns if he downloaded all the lua scripts if that makes you happy.  Did you play Jet Wars Campaign?

I think its a great idea.  There are trick-type ways to make this work just like BF2, though you are a little limited.
#1017
Sometimes those small changes make a map so much better.  In BF2, I don't think the changes they made were beneficial to the quality of the maps themselves.  If they would have opened up the back Hangar for Instant Action on Hoth (just using a stock example, I know in Campaign and modded you can), it would have added a whole new dimension to the battle, thus making me feel a little less bad about the blocked tunnel.
On Yavin, I think the CP location change was an improvement, a little closer to action and more contested.  On the other hand, like Kit said, lighting was crap.
I could go on.  I'd love to see some improvements to basic stock on both games, but they are what they are.  Time constraints kill.

Of course, this is all opinion.  We all know about opinions.
#1018
I have a feeling that when it comes right down to it, Sony will win out on this one.  Microsoft got many gamers away from the PS2 and PS3 with the seemingly superior play to the XBox and XBox Live (at least with what I noticed in my small microchasm).  But with this new ploy for money by them, they will lose gamers fast.  Online all the time?  Give me a break.  I can't get high speed, guess they lose a customer.

Microsoft will end up having to update the system for Single Player gaming and used games and cheaper prices for subscribing. Or drop out of the console wars pretty soon.
#1019
Well, that's really odd...
When I look at it, it looks mostly fine.  I think one texture may be missing (that's what happens when you cross over quick), but the white gun is not on my screen.
This is the problem with reviewing by look though.  Different computers = different effects.  Some maps will crash upon startup for some computers, others will not.  Some things show up right, others do not.  Some of it even has to do with how all your settings are set (some do not show up in High settings).  Anyway, be careful about reviewing things like AI pathing as it can be a tricky concept until you do it 47,203 times.
#1020
Quote from: Snake on June 11, 2013, 05:34:02 PM
So this will be called "Star Wars: Battlefront"? How can they use the same name?
LoL, Disney handed over the rights to them in gaming (if I've understood everything right), so they could call it whatever they wanted.  I don't think there's anything that says you can't call a game the same thing (just confuses people who wish to buy it.)