[WIP] Nightmarish Assault

Started by Unit 33, October 09, 2012, 11:46:57 AM

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October 09, 2012, 11:46:57 AM Last Edit: October 28, 2012, 10:43:24 AM by regent
Nightmarish Assault

Okay guys myself and Buckler have been working to put my side mod into AN EXCITING MAP
What is this map you say? Oh it's a CC reskin!

"Nightmarish Assault: CC Ghost Hunt"

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=798

BEHOLD MY GHOSTLY WRATH!

The two teams are the Sand Troopers and Ben Kenobi and his ghosty friends.

Sand Trooper Team
Soldier: Standard.
Shock Trooper: E11 Rifle replaces pistol.
Engineer: RT97c Heavy Blaster Rifle replaces Grenade Launcher.
Scout: Standard.
Heavy Weapons Guy: Krayt HPL replaces shotgun (Fires quick succession missiles at close targets).

Ghost Team (All of which are mostly invisible to human players)
Poltergeist: Standard.
Poltergeist: Homing Rocket Launcher.
Poltergeist: Spy Rifle replaces pistol.
Poltergeist: Rapid Firing Sniper Rifle.
Poltergeist: Hyper Death Cannon


October 24, 2012, 09:04:58 AM #2 Last Edit: October 28, 2012, 10:44:28 AM by regent
It's out!

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=798

[spoiler] If there's something strange
in your neighbourhood
Who ya' gonna call?
SAND TROOPERS!

INFO
********************
Introducing regent's (and with much gratitude to Buckler)

GHOST HUNT

(a CC modification for the 2012 Halloween
SWBFgamers.com Moding Competition)


Each team has been beefed up (in terms of fire-power) quite considerably,

Sand Trooper Team
Soldier: Standard.
Shock Trooper: E11 Rifle replaces pistol.
Engineer: RT97c Heavy Blaster Rifle replaces Grenade Launcher.
Scout: Standard.
Heavy Weapons Guy: Krayt HPL replaces shotgun (Fires quick succession missiles at close targets).

Ghost Team (All of which are mostly invisible to human players)
Poltergeist: Standard.
Poltergeist: Homing Rocket Launcher.
Poltergeist: Spy Rifle replaces pistol.
Poltergeist: Rapid Firing Sniper Rifle.
Poltergeist: Hyper Death Cannon

INSTALLATION
********************
Step 1. Locate your "addon" folder within you "gamedata" for SWBF
Step 6. Shove it in there
Step 23.3. Play

DISCLAIMER
********************
If this mod in someway reduces you house to a steaming pile of molten rock I hereby take no responsibility,
and if the portrayal of poltergeists within the mod causes an actual haunting within your home you should consider an exorcism of your game disk.

BUGS
********************
Low Resolution models for the Poltergeists show their shoulder pads for some reason... but they're still mostly invisible even when in Low res

CREDITS
********************
regent: Modified weapons and all skins.
Buckler: Map munging, LUA and everything map related
sereja: RT97c model, specular model edits.
SleepKiller: Transparant models.
RepSharpShooter: E11 Model.
CodaRez: SWG Rocket Launcher, EVO Trooper model.[/spoiler]