SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront 2 (2005 Original) => Topic started by: ThePlushieZone on January 19, 2018, 02:12:52 PM

Title: I need binkw32.dll
Post by: ThePlushieZone on January 19, 2018, 02:12:52 PM
I'm trying to use SWBF2 Mod Tools, but binkw3.dll is missing! I don't have the actual game, just the exe!
Title: Re: I need binkw32.dll
Post by: Anyder on January 19, 2018, 02:44:49 PM
https://www.dll-files.com/
Title: Re: I need binkw32.dll
Post by: ThePlushieZone on January 19, 2018, 03:49:31 PM
it says load cd 1
Title: Re: I need binkw32.dll
Post by: Dark_Phantom on January 19, 2018, 06:03:04 PM
In SWBF1 at least, you need to have run the game at least once.  Having the exe does not help you.  In BF2, it may be the same type of situation, or you need to redownload the BF2 modtools.
Title: Re: I need binkw32.dll
Post by: SleepKiller on January 19, 2018, 09:19:10 PM
Your process for using the modtools is confusing me. The only thing that would spit this back at you is the game's own normal executable (battlefrontii.exe) or the modtools debug executable (BF2_modtools.exe), which is a replacement for the normal executable that can be used to debug mods.

Can please clarify what you're trying to accomplish by launching one of these? Because aside from testing modes neither of them will help you or let you create mods.
Title: Re: I need binkw32.dll
Post by: ThePlushieZone on January 20, 2018, 10:33:01 AM
I'm confused about how this stuff works, obviously I'm used to newer mod tools, like PCK Studio for Minecraft Wii U, or BrawlBox for Super Smash Bros Wii. This stuff is old, and hard to  find!

For now, I'm going to just drop the idea of making my own maps, if there are any tutorials for the mod tools, please send me links to them.

:(

Hopefully someday I figure this stuff out, because my PS2 mod is running out of content, all I can do is port BF1 maps....

And XBOX, PSP modded maps...
Title: Re: I need binkw32.dll
Post by: SleepKiller on January 20, 2018, 12:31:03 PM
The documentation that comes with the modtools is a great place to start. It's all in the 'documentation' folder of the modtools, the intuitively named 'Getting Started.doc' is probably the best place to start. You can also find it all online over here https://sites.google.com/site/swbf2modtoolsdocumentation/getting-started (https://sites.google.com/site/swbf2modtoolsdocumentation/getting-started) and GameToast has extensive community made resources as well over here http://gametoast.com/viewtopic.php?f=27&t=13806 (http://gametoast.com/viewtopic.php?f=27&t=13806).

I can't remember if Visual Munge has any DRM or not, if it just asks you to point it to where you have SWBFII installed then just point it to any folder you want munged files ending up. Let me know how it goes for you.

Once you have a PC map building of some kind then check out these build scripts for the PS2 version over here http://www.gametoast.com/viewtopic.php?f=64&t=21948 (http://www.gametoast.com/viewtopic.php?f=64&t=21948). I've never used them myself but they seem like exactly what you're after.
Title: Re: I need binkw32.dll
Post by: ThePlushieZone on January 20, 2018, 04:49:00 PM
I will still have to get BF2, I don't have it
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