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Topics - vf501

#1
Other Games / Just got an Xbox 360s
December 12, 2010, 01:22:02 AM
Got a Xbox 360s 4GB.

Will be adding a 250GB harddrive soon (not one of MS overpriced ones!!!)
Will be getting Halo:Reach, because I really want to mess with Forge World


But now just for the lolz

Grainy Cell phone pic, but I hooked up a Sony PSP with a spare 4GB memory stick in it to the 360 as storage. 
Yes that is a Xbox with a PSP connected to it.  Yes it is downloading Borderlands.  Yes PS3 and Xbox fanboys can rage about it.
#2
SWBF2 Modding / SWBF2 FAQ for Modding the Game
October 08, 2010, 03:29:46 AM
Gametoast

Link to Gametoast.com's robust FAQ section where they detail the ins and outs of modifying SWBF2.  The thread is a compilation of things that they have learned and developed over the years.  It should be your first visit if you need help with something not covered by the shipped documentation.

Some more tutorials for modding SWBF2:
https://sites.google.com/site/swbf2modtoolsdocumentation/getting-started

www.gamefront.com/files/listing/pub2/Star_Wars_Battlefront_II/Tools_and_Utilities/

Modding Tools: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=436 *

NEW TUTORIALS BY ANYDER:

[TUTORIAL]How to reskin a stock map
[TUTORIAL]How to mod mission LUA for SWBF2

Edit by Anyder: tutorials added
#3
SWBF2 Modding / Some SWBF2 tutorial credits issues
October 08, 2010, 03:15:06 AM
Plagiarism much?

Don't steal others work of any kind, and if that wasn't your intention at least cite your sources.

http://www.gametoast.com/forums/viewtopic.php?f=27&t=12729
#4
The Pandemic MSH Exporter is for the full version of XSI 4.2-5.11 only, this is not a hack to make it work for the XSI Mod_Tools.

This should also work under Windows Vista x64.

First a Rundown of how the Exporter works.

The XSI plugin Pandemic made for SWBF2 for cloth editing and msh exporting breaks when installed on XSI running under Windows 7 x64. This is due to it being a VB (VisualBasic) script. This means it uses Windows based dependencies in the system and ActiveX components to convert .scn to .msh.

The functions are carried out by the PandemicMSHExporter.vbs calling up functions built into its extension which is PandemicExporter.dll.

The PE.dll is a data link library which contains all the necessary functions and calls to make a XSI scene into a usable .msh. The main problem is that this .dll was written, and compiled for x86 (32bit) systems. So when you install it under x64 systems, the .dll registration required for the .dll to be called by the scripts breaks. This has to do with how x86/x64 support is implemented in Windows. All x86 extensions are run from Windows\sysWOW64. The problem being that the PE.dll under Win7x64 calls for extension dependencies found only in Windows\system32 which house x64 extensions. This breaks its ability to register with the OS.

Fixing the Issue
Install XSI
Install the Pandemic SWBF2 plugin
Go to C:\Windows\system32
Find cmd.exe
Right Click and select run as admin
Type regsvr32 C:\Users\YourUserNameHere\Softimage\XSI_X.X\Addons\PandemicBF2\Application\bin\nt-x86\PandemicExporter.dll
Hit Enter.

This registers the PandemicExporter.dll to the system at Root level, which resides even above admin level. Trying to register the .dll by running the cmd.exe at admin level will only result in failure. Not registering the PandemicExporter.dll causes the following error in XSI, and calls line 81 of the exporter script out as the error even though it is not.

Activex component cannot create object


The above error is associated with VBscript .dlls not being registered with the OS.
#5
Post your BF:BC2 info here.

System:
EAName:
Steam/XBL/PSN:
Soldiers:


System: PC
EAName: vf501
Steam: vf501
Soldiers: QueSera
               vf501


The ingame friends system uses your Soldier Tag.  So use that to search for and add people.  Each Soldier you create has its own friends list and profile.  SO be sure you use the Soldier Tag and not the EA login Name or Steam names to find each other.
#6
Released Assets / VF501's Model/Asset Releases
February 08, 2009, 03:20:30 AM
Republic Commando
Made by: VF501
Original Mesh by: Pandemic
Texture Sources:Pandemic Clone Trooper
NeoMarz'z JKA Republic Commando
Contents:
rep_inf_repcomm.msh
rep_inf_repcomm_low1.msh
rep_inf_repcomm.tga
commpack.tga
rep_inf_repcomm.psd- has UV Map Overlay



The Texture on it is okay at best (made just to release this model with somesort of visual quality), I'm not much of a texturer, especially for Character Meshs. So feel free to improve the texture, heck, I beg you to improve it. Like make the coloring consistant, and sharpen the details and shading. It really needs it.

edit by Buckler:  Links are broken. If anyone has these, please let me know.



Link: http://files.filefront.com/Republic+Com ... einfo.html

-----------------------------------------------------------------------------------------------------------------------
Morita Rifle/Shotgun Combo- hp_fire;hp_fire2
Morota Carbine
Link: http://files.filefront.com/Morita+Rifle ... einfo.html
-----------------------------------------------------------------------------------------------------------------------

Model: Halo Sangheili (Elite) Version 2
http://files.filefront.com/Elitev2rar/; ... einfo.html
-----------------------------------------------------------------------------------------------------------------------

Thompson M1928A1 SMG
.obj, Untextured not SWBF Ready
http://files.filefront.com/ThompsonSMGr ... einfo.html
-----------------------------------------------------------------------------------------------------------------------

Browning Automatic Rifle M1918A1 30 Cal
.obj, Untextured not SWBF Ready
http://files.filefront.com/BARrar/;1317 ... einfo.html
-----------------------------------------------------------------------------------------------------------------------

PPSH-41; 35 Round Box Magazine
.obj, Untextured, Unscaled, needs to be z axis oriented, Not SWBF Ready
http://files.filefront.com/PPSH+41+35Bo ... einfo.html
-----------------------------------------------------------------------------------------------------------------------

My version of the Underhand Chaingun
.msh, Uses original Texture and Either Syths or Rifle Animations
Original Mesh- made by Pandemic


http://files.filefront.com/Underhand+Ch ... einfo.html
-----------------------------------------------------------------------------------------------------------------------

I will not be taking any Model Requests, so do not ask, do not beg, begging will have the result of me ignoring you on everything.  IF you make something yourself and set it up in XSI modtool 6.0 and need exportation, I can do that.  If you need modeling help or advice I can do that.  But I will not take any requests.  I have enough of my own projects to worry about, thank you very much.