you could also try sleep's world edit and see if anything happens.
https://github.com/PrismaticFlower/WorldEdit
https://github.com/PrismaticFlower/WorldEdit
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Show posts MenuQuote from: awjones3000 on April 10, 2024, 09:01:28 AMThat sounds perfect, thank you.oh exciting! Any maps in particular?
I am just interested in using certain maps as reference. Giftheck has inspired me with his demakes of EA maps and I know it's pretty ambitious, but I want to try to recreate some smaller maps from the 2015 game.
Quote from: awjones3000 on April 06, 2024, 08:58:36 AMI appreciate your help. I was able to find a plugin for paint.net which hid the alpha. Once I am finished with my edits, will I need to revert the alpha back to what it was before, or will the game be able to correctly read the texture?As to the first question, I think it would be fine as long as the alpha isn't deleted. Test it and see what happens!
I found the blender .msh plugin so I am able to import and view the character models and their UVs!
In addition to that, is munging the newly edited texture the only way to apply it? Or does hex editing the texture onto the msh work?
Quote from: awjones3000 on April 05, 2024, 07:54:33 AMI use paint.net, however I guess I should download GIMP and try again. Thank you for the shout about the alpha channel.Okay. I'm not too familiar with GIMP, but on the right hand side you will see panels for:
Quote from: Ty294 on April 02, 2024, 05:21:46 PMVery nice job!I didn't notice too much egregious low rez flipping, but then I used the Tirpider hack for the low rez (so it's less noticable).
Out of curiosity, did you test to see how many render in-game at once?
Quote from: Giftheck on April 03, 2024, 01:03:29 AMMy assumption is, based entirely on the way she looks, that she's within the original model's poly count, so won't be taxing on the engine.TY may be referring to the fact I work in Blender - a few of us that use the SK blender addon have a suspicion that something about the export is slightly more taxing for stock BF1, even if model edits are minor.
Quote from: Ty294 on March 20, 2024, 07:04:22 AMWorking on remastering some of the older unused weapon relics that get found here or there. This is the PS2 Imperial pistol that I believe Giftheck uploaded here a while back, alongside my remaster with an improved model and an AI-scaled texture:Looking very sharp! Excellent
This one I have the images in backward order, the new on is on the top.
Quote from: jonjonshell21 on March 12, 2024, 03:53:37 AMWell this is what I found out According to a Steam discussion, old games will be delisted from the store page, but owners of the video game before delisting will still be able to download them.Yes, from a cynical business perspective it is entirely possible.
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