Recent posts

#81
Released Assets / Re: Unit 33's Rebel Marksman
Last post by Ty294 - April 02, 2024, 05:21:46 PM
Very nice job!

Out of curiosity, did you test to see how many render in-game at once?
#82
Released Assets / Unit 33's Rebel Marksman
Last post by Unit 33 - April 02, 2024, 08:46:55 AM
Unit 33's Rebel Marksman

https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1665

Includes:

New head model, backpack and jacket (3D)! I've added a number of new textures to improve consistency with the other of Pandemic's rebel models.

Lowrez included for BF1.

Credits

- LucasArts
- Pandemic
- EA Capital Games for the head and backpack model
- Unit 33 - Modelling, textures, UV edits


#83
SWBF2 Modding / Re: BF1 Map to BF2 Conversion ...
Last post by tr1x - April 02, 2024, 01:49:09 AM
I have and everything seems to be the same. Even tryed to replace the object with the stock hoth version in ZE but that didnt fix the problem
#84
SWBF1 Modding / Re: BF1 cheats
Last post by Led - April 01, 2024, 07:43:22 PM
command line switch /invincible
you could try to add it through steam.  There is a place for it on the command line settings.

(properties then launch options)
Since the Steam/Gog game is based on 1.3 beta, I am not sure it would work.

If you can find the original 1.2 version game, let us know.
#85
SWBF2 Modding / BF1 maps assets
Last post by drbob76 - April 01, 2024, 06:38:29 PM
Does anyone know if there were assets released for Marvel4's BF1 converted maps (or for any converted BF1 maps), and if so, where can I find them? Apparently, I need them in order to edit things like which faction classes to have.
#86
SWBF1 Modding / Re: BF1 cheats
Last post by drbob76 - April 01, 2024, 06:16:26 PM
Switch?
#87
SWBF2 Modding / Re: BF1 Map to BF2 Conversion ...
Last post by Anyder - April 01, 2024, 12:33:30 PM
Have you looked at the core hoth files and have both compared?
#88
SWBF2 Modding / BF1 Map to BF2 Conversion | Ob...
Last post by tr1x - April 01, 2024, 10:06:08 AM
Hi, I'm already 2 weeks into SWBF modding. Too improve my skills, I've decided to convert one of Sereja's map to BF2. Everything worked out fine. I was able to fix the sfx, the lighting of the terrain/objects and I've also managed to convert the minimap to the BF2 style. Now I have the problem that only one object (hoth_prop_trench_short.odf) is darker than all the others, as you can see in the first picture:


The lighting of this object is obviously way lower compared to the larger hoth trench object (hoth_prop_trench_turrets.odf):


I already looked up some swbf2 videos on yt and the lighting of the shorter hoth trench object (hoth_prop_trench_short.odf) was way higher there.
It wouldn't make sense to me if it was related to the lighting, since all other objects are bright enough. I hope someone who knows how to fix this could help me.
#89
SWBF1 Modding / Re: BF1 cheats
Last post by Anyder - April 01, 2024, 08:04:40 AM
Quote from: Led on April 01, 2024, 04:37:54 AMThere is an invincibility switch (assuming it is still in the steam/Gog version) but it is for everyone (human player).
Search the forum for details.

/ulimitedammo should do it as well, but like led said -- assuming it is still in the steam/Gog version
#90
SWBF1 Modding / Re: BF1 cheats
Last post by Led - April 01, 2024, 04:37:54 AM
Quote from: drbob76 on March 31, 2024, 06:49:23 PMAre there cheats (or any method) to enable invincibility and unlimited ammo for Battlefront 1 classic, specifically on steam? Also, is there a way to add a sprint feature?
There is an invincibility switch (assuming it is still in the steam/Gog version) but it is for everyone (human player).
Search the forum for details.