(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFqVJHdU.png%3F1&hash=17dc74d43880d15bb0bc123325ad2026c248707d)
In xsi the cube called p_collision fits around the model where I want it. When I put the model ingame the collision seems to have moved down. I froze all transforms before export. How can I stop it? I am using ZEtools to export/import.
EDIT: fixed it. I wasn't supposed to freeze transforms with primitives.