When I attempt to model swap in Frosty Editor, the 'Name' entry under BlueprintBundleReference is blank in every single VisualUnlockRoot.
How do I fix this? Do I need to open the program a special way?
The forum doesn't support modding for the EA games, only the Pandemic ones.
Quote from: Gistech on February 28, 2018, 05:00:44 AM
The forum doesn't support modding for the EA games, only the Pandemic ones.
Well, if EA supported modding, we would support it here ;)
Quote from: Led on February 28, 2018, 07:41:56 AM
Well, if EA supported modding, we would support it here ;)
Indeed. Sadly they have no interest in letting us generate user-created content for their games... :(