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Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: DarkHunter on February 20, 2018, 06:48:09 AM

Title: STAR WARS BATTLEFRONT 2 MODDING
Post by: DarkHunter on February 20, 2018, 06:48:09 AM
THERE IS A SITE WHERE WE CAN FIND EXPORTED ASSETS OF SWBI TO SWBII?
Title: Re: STAR WARS BATTLEFRONT 2 MODDING
Post by: Led on February 20, 2018, 06:52:52 AM
Assets of the 2004 version will work with the 2005 version--and you have found the place.  You may want to start with the SWBF1 mod tools.  See the downloads section or post for more specific help.
Title: Re: STAR WARS BATTLEFRONT 2 MODDING
Post by: DarkHunter on February 24, 2018, 02:14:56 PM
thanks so much man :
Title: STAR WARS BATTLEFRONT 2 MODDING
Post by: DarkHunter on February 24, 2018, 02:27:55 PM
Hi men,  I have some big doubts
how can I change the object´s colors? for example, I want to put a trenches on my custom Kashyyyk map, but I would like the trenches hasn´t white color
how Could I change the skin of a object?I  Would want change the Felucia trunk skin by the Kashyyyk´ Skin
and finally, there is a way to change the objects´size?
Im working on my first custom map and need the help from wiset
thanks
Title: STAR WARS BATTLEFRONT 2 MODDING DOUBTS
Post by: DarkHunter on February 26, 2018, 03:02:36 AM
Hi men,  I have some big doubts
how can I change the object´s colors? for example, I want to put a trenches on my custom Kashyyyk map, but I would like the trenches hasn´t white color
how Could I change the skin of a object?I  Would want change the Felucia trunk skin by the Kashyyyk´ Skin
and finally, there is a way to change the objects´size?
Im working on my first custom map and need the help from wiset
thanks
Title: Re: STAR WARS BATTLEFRONT 2 MODDING DOUBTS
Post by: Led on February 26, 2018, 04:11:11 AM
Most reskinnig is done by editing the TGA file.  Load it into a program such as GIMP. 

It is not easy, as the map of the skin to the object can be difficult to discern, but try it and see what it looks like.

VERY IMPORTANT:  save the new file with RLE COMPRESSION turned off.

For more information, see the skinning tutorial in the SWBF1 tutorials section.
Title: Re: STAR WARS BATTLEFRONT 2 MODDING
Post by: Anyder on February 26, 2018, 05:46:09 AM
Quote from: DarkHunter on February 26, 2018, 03:02:36 AM
Hi men,  I have some big doubts
how can I change the object´s colors? for example, I want to put a trenches on my custom Kashyyyk map, but I would like the trenches hasn´t white color
how Could I change the skin of a object?I  Would want change the Felucia trunk skin by the Kashyyyk´ Skin
and finally, there is a way to change the objects´size?
Im working on my first custom map and need the help from wiset
thanks
Hey there,

Please stop posting the same question/topic over and over. This is the 3rd time. If nobody is replying is either because they do not know or because they do not have (or have had) time to do so.

Thanks for your time.  :cheers:
Title: Re: STAR WARS BATTLEFRONT 2 MODDING
Post by: DarkHunter on February 26, 2018, 06:06:27 AM
Quote from: Anyder on February 26, 2018, 05:46:09 AM
Hey there,

Please stop posting the same topic 3 times. If nobody is replying is either because they do not know or because they do not have (or have had) time to do so.

Thanks for your time.  :cheers:



Sorry man, I only wanted to separate my first question from the second question, doing two diferents post, but I dont know very well how to use the post, poll, etc. I didnt wanted to be a spammer.   :cheers:
Title: Re: STAR WARS BATTLEFRONT 2 MODDING DOUBTS
Post by: DarkHunter on February 26, 2018, 06:07:59 AM
Quote from: Led on February 26, 2018, 04:11:11 AM
Most reskinnig is done by editing the TGA file.  Load it into a program such as GIMP. 

It is not easy, as the map of the skin to the object can be difficult to discern, but try it and see what it looks like.

VERY IMPORTANT:  save the new file with RLE COMPRESSION turned off.

For more information, see the skinning tutorial in the SWBF1 tutorials section.

Thank you so much dude, I´ll try it later  :tu:
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