[HELP] What the crap?

Started by Snake, April 29, 2010, 06:17:11 PM

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April 29, 2010, 06:17:11 PM Last Edit: April 29, 2010, 06:19:31 PM by Snake
Well I am stumped on a really weird problem. It is driving me crazy, I have a new map going for AaTc and it was going fine until I did some stuff to the effects. The weird thing is, I reset it to kashyyyk effects like the water tutorial says (I added water) and when I start the map it all looks good, the ai start spawning and fighting....but then, I try to spawn and it crashes. So if it was a problem with the effects it should crash on impact (When the map is loading) and instead it crashes after impact when i spawn. SWBF poodoo!! makes me go crazy.... If anyone knows whats wrong, which I doubt anyone does, please help me out.

Here's my effects file, Which i simply renamed the kas2.fx to aatcunderO.fx which is my modid:

Effect("Water")
{

   // general parameters
   PatchDivisions(4,4);

   // ocean parameters
   OceanEnable(0);

   // water event parameters
   WaterRingColor(148, 170, 192,255);
   WaterWakeColor(192, 192, 192,255);
   WaterSplashColor((192, 192, 192,255);

   

   // PS2 parameters
   PS2()
   {
      Tile(2.0,2.0);
      Velocity(0.05,0.05);
      LODDecimation(8);
      MainTexture("kas2_water");
      MinDiffuseColor(32, 40, 32, 188);
      MaxDiffuseColor(128, 130, 128, 188);
      BorderDiffuseColor(160, 160, 160, 255);
      SpecularColor(192, 192, 192, 152);
      SpeckleSpecularColor(200, 200, 200, 150);
      SpeckleAmbientColor(50, 50, 50, 80);
      SpeckleTextures("water_specularmask_",25, 4.0);
      SpeckleTile(5.0, 5.0);
      SpeckleScrollSpeed(0.11,0.11);
      SpeckleCoordShift(5.0,5.0);
      LightAzimAndElev(1.0,0.0);
   }


   // XBOX parameters
   XBOX()
   {
      Tile(3.0,3.0);
      NormalMapTextures("water_normalmap_",16,8.0);
      LODDecimation(1);
      RefractionColor(5, 217, 255, 255);
      ReflectionColor(255,255,255,255);
      UnderwaterColor(61, 124, 144, 128);
      FresnelMinMax(0.3,0.6);
      Velocity(0.04, 0.008);

   }

   // PC parameters
   PC()
   {
      Tile(2.0,2.0);
      MainTexture("kas2_water.tga");
      LODDecimation(1);
      RefractionColor(5, 217, 255, 255);
      ReflectionColor(57,90,138,255);
      UnderwaterColor(61, 124, 144, 128);
      FresnelMinMax(0.3,0.6);
      FarSceneRange(1500)

      NormalMapTextures("water_normalmap_",16,8.0);
      BumpMapTextures("water_bumpmap_",16,8.0);
      SpecularMaskTextures("water_specularmask_",25, 4);
      SpecularMaskTile(3.0, 3.0);
      SpecularMaskScrollSpeed(0.0,0.0);
      Velocity(0.01,0.01);

   }
   
}

SunFlare()
{
   Angle(120.000000, 150.000000);
   Color(255, 255, 255);
   Size(5.0);
   FlareOutSize(40.0);
   NumFlareOuts(40);
   InitialFlareOutAlpha(70);
   HaloInnerRing(0.0, 255, 255, 255, 255);
   HaloMiddleRing(10.0, 255, 200, 0, 200);
   HaloOutterRing(45.0, 255, 127, 0, 0);
   SpikeColor(230,230,0,128);
   SpikeSize(9.0);
}

Effect("Blur")
{
   Enable(1);
   Mode(1)
   ConstantBlend(0.3)
   DownSizeFactor(0.2500)
}

=AaTc= Forever

SALLY....

-Retired Modder

Run SPTest.exe and post your BFront.log file?


(•̪●)=ε/̵͇̿̿/'̿'̿ ̿ ̿̿ ̿ ̿"" (-_-*)

Well SPTest hasnt worked but phobos helped me fix it, then it wouldn't make a bflog. I have no idea why, I looked everywhere for it, even used phobos sptest.
=AaTc= Forever

SALLY....

-Retired Modder