SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: (DW)skelltor on January 01, 2010, 01:43:48 PM

Title: how do i make new wepons/skellitions
Post by: (DW)skelltor on January 01, 2010, 01:43:48 PM
how do i make new wepons/skellitions i have seen pic of a program but dont know what it is could somone give me a link or something
Title: Re: how do i make new wepons/skellitions
Post by: aeria. on January 01, 2010, 02:24:27 PM
Do you mean making new models?

http://www.gametoast.com/forums/viewtopic.php?f=36&t=14467
http://www.gametoast.com/forums/viewtopic.php?f=36&t=14465
Title: Re: how do i make new wepons/skellitions
Post by: (DW)skelltor on January 01, 2010, 02:28:58 PM
thanks thats what i ment
Title: Re: how do i make new wepons/skellitions
Post by: aeria. on January 01, 2010, 02:33:08 PM
Well, modelling for SWBF is particularly a pain because of compatability problems. It's still possible, though. (http://screenshot.xfire.com/screenshot/natural/85ffb4b97b588c4bdd495e4e7725d53e48070721.png)

The two links I've posted should get you started on Softimage (formerly XSI). Check them out.
Title: Re: how do i make new wepons/skellitions
Post by: (DW)skelltor on January 01, 2010, 03:26:41 PM
dose it also work 4 swbfII cuz thats what i want to mod
Title: Re: how do i make new wepons/skellitions
Post by: aeria. on January 01, 2010, 05:15:26 PM
Since SWBF2's just an updated version of the Zero Engine, yes, it will also work. GameToast is primarily SWBF2 modding so you should only worry if you are doing SWBF1 modding.
Title: Re: how do i make new wepons/skellitions
Post by: Jango on January 02, 2010, 06:12:16 AM
my models never looked right ingame, so i gave up modelling :'( :'(
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