So I'm making a turret outside a capital ship and for some reason when I'm aiming directly ahead it's sticking almost straight up?
Screenie: [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fpreview.ibb.co%2FiJQwzG%2FStar_Wars_Battlefront_II_1_19_2018_4_17_57_PM.png&hash=896c71975e5e15c378ab4a34a1fe7d0539aaa816)[/spoiler]
Fragme's Tutorial is too vague without the images, and there aren't any other detailed tutorials on modeling turrets.
Here is how it looks in XSI: [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fpreview.ibb.co%2FjxdVtb%2FCapture.png&hash=829d5add80f59ed149cc0cbdf13eee1256fa193d)[/spoiler]
The hierarchy: [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fpreview.ibb.co%2Fedkh6w%2FCapture1.png&hash=a189c9adbf1fcb8961326c30be9daedaac5e7192)[/spoiler]
And then here's the odf: [GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "for_ship_left_turret.msh"
[Properties]
Pilottype = "remote"
BUILDINGSECTION = "BODY"
MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "0.0"
HealthTexture = "HUD_kam_turret_icon"
GeometryName = "for_ship_left_turret"
ExplosionName = "all_bldg_moncal_roundturret_exp"
DestroyedGeometryName = "all_bldg_moncal_roundturret_chunk1"
MaxHealth = "2500.0"
RespawnTime = "120"
BUILDINGSECTION = "TURRET1"
Pilottype = "remote"
TurretNodeName = "turret_body"
PitchLimits = "-180 180"
YawLimits = "-5 90"
TrackCenter = "3.0 -54.0 343.0" //x y z
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "all_weap_moncal_roundturret"
WeaponAmmo = "0"
MaxTurnSpeed = "90.8"
MaxPitchSpeed = "90.8"
PitchRate = "90.0"
TurnRate = "90.5"
PCMaxPitchSpeed = "90.0"
PCMaxTurnSpeed = "90.0"
TURRETSECTION = "TURRET1"
AimerNodeName = "hp_aimer"
AimerPitchLimits = "-5 75"
AimerYawLimits = "-5 75"
BarrelNodeName = "barrel_body"
BarrelRecoil = "0.5"
FirePointName = "hp_fire"
//Sound
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"
Any help would be greatly appreciated!