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Messages - Delta-1035

#16
Released Assets / Re: i2Bros' First Order Assets
December 22, 2017, 07:43:27 AM
Quote from: i2Bros on December 22, 2017, 01:13:06 AM
I dont know what is happening but here there are dropbox links for you to download:
Stormtroopers: https://www.dropbox.com/s/6oc38sx9aw71gec/i2Bros_FO_Stormtroopers.rar?dl=0
Officers: https://www.dropbox.com/s/mitkv2brjxsp2o0/i2Bros_FO_Officers_2.0.rar?dl=0
Z6 Baton: https://www.dropbox.com/s/o7106zqr2whsog1/i2Bros_Z6_Riot_Trooper_Baton.rar?dl=0

Plus I have uploaded Riot Troopers batons, following a request by Litfam:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1449
[spoiler]
[/spoiler]

These are great, thanks a lot!
#17
Released Assets / Re: i2Bros' First Order Assets
December 22, 2017, 12:21:39 AM
Quote from: LitFam on December 21, 2017, 12:21:22 PM
I still can't download the two files  :'(
Yeah, me neither. That's odd.
#18
Released Assets / Re: i2Bros' First Order Assets
December 21, 2017, 06:37:07 AM
Yes! I've been waiting for a proper heavy gunner, thank you very much.

Can't wait to download the file, it seems to be not approved yet.
#19
Released Maps and Mods / Re: Imperial Stormtrooper Skins
September 12, 2017, 04:58:31 AM
Ops.
#20
Released Assets / Re: swbf-unmunge - v0.6.1
August 10, 2017, 11:24:34 AM
V0.6.1 seems to work fine for me, thank you very much! Nice work you did with this tool!
#21
Released Assets / Re: swbf-unmunge
August 04, 2017, 12:42:09 AM
Quote from: SleepKiller
I'm so confused. I don't see anything that could be causing an access violation in the changes from v0.3.2 to v.0.4. I could try sending you a build of each commit (there are only 9) for the changes from v0.3.2 to v.0.4, you would then be able to help me pinpoint exactly what change caused the problem. Bit of an extreme option, but lacking a copy of Windows 7 myself I'm not sure what else to do.
A fine example of the "it works on my machine" problem.
Yeah, I was wrong, sorry, v4 actually works fine!
#22
Released Assets / Re: swbf-unmunge
August 01, 2017, 10:57:08 AM
Quote from: SleepKillerThe screenshot is helpful as it tells me (after some Googling on Windows exception codes) an access violation is causing the crash. It happens with every .lvl you try right?
Yep, it happens with every lvl. Still no luck with 0.5.2.

Quote from: SleepKillerI will try to mess around with some key things I changed from 0.4.x to 0.5.x and see if I can find the problem. No promises though, I really am not setup to help debug these things but I will give it a good shot.

v0.3.2 worked fine for me while v0.4 didn't, maybe you should check the changes from 0.3.2 to 0.4

I'm happy that you'll try to give it a look, I'd love to have it working again, thank you!
#23
Released Assets / Re: swbf-unmunge - v0.5.1
July 30, 2017, 03:02:59 AM
Quote from: SleepKillerAs of the latest version it should only be happening for models munged by SWBF1's tools yeah?
Nope, v.4 did that on swbf2 models.


Quote from: SleepKillerDarn. I'm not sure how to do about debugging this one sorry. Some quick testing on part suggests that the tool dislikes leading '/' on file paths.
So this didn't work for me,
"./bin/release/swbf-unmunge -file /bin/release/test/rep.lvl -version swbf"
but this did,
"./bin/release/swbf-unmunge -file bin/release/test/rep.lvl -version swbf".
I really don't know how to approach this sorry aside from throwing random suggestions out there. You can always post your command line and I can try to mimic your folder layout and such and then see what happens. (I suspect it could also be a problem relating to Windows 7 and if that's the case I really am stumped as I don't have a copy handy to install on a VM and test or anything.)

I'm usign the same line that worked fine with the previous v3.2 and v.4.

" desktop\test\swbf-unmunge -file desktop\test\***.lvl "

Still v5.1 crashes on me, even with the GUI :(

I'm attaching a screenshot with the error info, I hope it will be helpfull.
#24
Released Assets / Re: swbf-unmunge
July 28, 2017, 11:39:53 AM
Quote from: SleepKiller
I can't actually see that picture but I took a guess at what the problem might be, found and fixed it. (At least in most cases for SWBFII models at least, SWBF1 is another story.

Let me post a working image of the bug:
[spoiler][/spoiler]
This should be a clone trooper.

Quote from: SleepKillerFor anyone who is interested I've posted a new major(?) release of the tool.

Thank you!

EDIT: The new version does not work for me, I'm using it the same way as the previous one and with the same lvl files - it gives me the "has stopped working" error when trying to load files. (win7)
#25
Released Assets / Re: swbf-unmunge
July 19, 2017, 12:54:18 AM
Quote from: SleepKiller on July 18, 2017, 07:01:04 PM
Or you can keep running "desktop\test\swbf-unmunge" and instead change you're whole commandline to.
desktop/test/swbf-unmunge -file desktop/test/rep.lvl -version swbfThat should also let it find the file.
This worked, thank you very much!
#26
Released Assets / Re: swbf-unmunge
July 18, 2017, 01:36:18 PM
I get an error:

Error: file_size(p): invalid argument: operation not permitted

As you can see



I tried with a different lvl file too, but the result it's the same.
#27
Released Assets / Re: swbf-unmunge
July 18, 2017, 10:08:35 AM
Can anyone please explain me how to use this step by step?

I'm trying it on a rep.lvl. Both the swbf-unmunge and the rep.lvl are on my desktop.

I launched the cmt.exe, loaded the swbf-unmunge and I got this:

swbf-unmunge <options>

Options:
-file <filepath> Set the input file to operate on.
-version <version> Set the game version of the input file. Can be 'swbf_ii' or 'swbf. Default is 'swbf_ii'.
-imgfmt <format> Set the output image format for textures. Can be 'tga', 'png' or 'dds'. Default is 'tga'.
-platform <format> Set the platform the input file was munged for. Can be 'pc', 'ps2' or 'xbox'. Default is 'pc'.


But then I don't know how to go haead. Everything I write seems to be wrong.

Sorry, I'm not familiar with this kind of programs, any help would be apprecciated.
#28
Released Assets / Re: Serejas Biohazard Trooper
December 30, 2016, 05:09:11 AM
Looks cool, thanks!
#29
This is the 2016 version 1.0 of my old "The Old Republic" era mod for battlefront II, remade from scratch.
It is based on "the old republic" game and CGI trailers by Bioware. I hope you'll enjoy this remastered version of - probably - my most succesful mod. -Delta-1033

ReadMe! (how to install - mod info - credits)
[spoiler]
\\\\\\\\\\\\\ THE OLD REPUBLIC REMASTERED \\\\\\\\\\\\\\\\

Thank you for downloading this mod made by me, Delta-1035.

This is the 2016 version 1.0 of my old "The Old Republic" era mod for battlefront II, remade from scratch.
I hope you'll enjoy this remastered version of - probably - my most succesful mod.

-Delta-1033

\\\\\\\\\\\\\\\\\\\\ HOW TO INSTALL \\\\\\\\\\\\\\\\\\\\\

Unzip the "TOR" folder in your "[...]Star Wars Battlefront II\GameData\addon" folder.

Be sure to have the unofficial 1.3 patch for bfII, otherwise the new era will not show up and you will not be able to play

\\\\\\\\\\\\\\\\\\\\\ MOD INFO \\\\\\\\\\\\\\\\\\\\\\\\\\

The Old Republic "Remastered" v1.0 playable game modes:

-conquest on all the vanilla bf2 maps (exept for Geonosis and Hoth for now)

-hero assault on Mos Eisley.

-conquest on the custom map "Honogh: Crash site" made by

Each side has 4 basic units (rifleman, rocketeer, sniper & support); 2 special units and a hero unit available on every map.

Most of the weapons are inspired to the new EA's battlefront - no reload, overheat only.

On each map you'll be able to play as the old Republic army vs the Sith Empire army and their respective heroes.

\\\\\\\\\\\\\\\\\\\\\\ CREDITS \\\\\\\\\\\\\\\\\\\\\\\\\\

-DEV: jace malcom kitbash, westar rifle, vanguard base model, bounty hunter model, jedi temple guard model
-kinetosimpetuos: stand & fire rifle animations, dl18 pistol
-sereja: imperial & bounty hunter blaster rifle model, indiana jones model
-AQT: sith trooper kitbash & skin base
-icemember: havoc trooper model
-Lephenix: rep & imp CP icons
-DarthD.U.C.K.: proximity bomb model & texture, animation munge tutorial
-RepSharpshooter: hexedit capes tutorial
-VF501: underhand chaingun
-DarthSpiderPig: jace malcom's rifle model & texture
-Hebes24: orbital strike assets
-Sophie Kirschner: mshedit program
-archer01: hero support script
-Gametoast forums and community
-Pandemic & LucasArts: swbfII & modtools
-the guys who played the BETA of October - even if they just asked for assets! lol

\\\\\\\\\\\\\\\\\\ D E L T A - 1 0 3 5 \\\\\\\\\\\\\\\\

[/spoiler]

Images can be found on the moddb page - I'm to lazy to upload them again

Download here!

Have fun, feedback is appreciated.
#30
These look great! Can't wait for more, good job!