SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Jedikiller on September 18, 2009, 11:02:24 PM

Title: Felucia: Marshland (Delta1 Released!)
Post by: Jedikiller on September 18, 2009, 11:02:24 PM
Hi guys-

Today I have some exciting news- I converted Felucia!

Well, not entirely... there are a few things that still have to be touched up, like localization and water. However, the conversion is essentially bugless, it looks almost exactly like BFII Felucia, and it's in a completely fun and playable state right now!

I don't want to release this alpha, but rest assured I will work on it ceaselessly throughout the weekend and you will have a releasable version sooner rather than later.

For your viewing pleasure, I have included screenshots of the conversion:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel1.jpg&hash=fa6105862b68889e93d3a632de3826d26e730acb)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel2.jpg&hash=512b12b1aa42c09c9544fbec9bcf388e752b2983)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel3.jpg&hash=bbe902e0427be0e7c09269815dcce20e23b5dab8)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel4.jpg&hash=0ca982b0b2173d00a75b1e95d6040bcedb4b89b2)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel5.jpg&hash=180aad25ed524380aaa31e96028818cc13861924)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel6.jpg&hash=252ae25a54918aa3a3f13fbf8e3b74114fc8f905)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel7.jpg&hash=d6fc660874a85bdd7cc85ed1a028c5a35e33a4bd)

Thanks, and I hope you enjoy the final version of the map!
Title: Re: Work In Progress: Felucia: Woods
Post by: Napseeker on September 18, 2009, 11:29:07 PM
Great job, JK!  I am definitely looking forward to your release... a while back I made an inaccurate port of Felucia (the terrain doesn't match the BF2 map and there's no water) which I didn't plan on finishing so I'll be happy to add a mission map to your upcoming release so I can plug my new units into Felucia Woods instead!

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2FShaakTi_004.jpg&hash=baf82262501f79df29b587c2f49493875514fe23)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2FShaakTi_001.jpg&hash=b09baf3cb05b2e884107a0bbebcf5470616726ea)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2FShaakTi_003.jpg&hash=e28d0d982191b34dcf2adf7d2b26bd3cb71bb5c3)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2FRodianJedi_005.jpg&hash=1001d387aacb4079d0c399a5228f15f32793706a)

So what does that now leave - the new Geonosis BF2 map, Tantive IV, Kashyyyk and Dagobah?  Someone should inform Battlebelk to ensure that he doesn't duplicate JK's efforts here, as BB mentioned to me he was working on porting all the BF2 maps to BF1 also.

Title: Re: Work In Progress: Felucia: Woods
Post by: eska on September 18, 2009, 11:54:13 PM
That JK is the sex. I wants to pick it up and take it home with me  :hug:
Title: Re: Work In Progress: Felucia: Woods
Post by: Unit 33 on September 19, 2009, 04:39:59 AM
Hurrah, that's something I call progress ! Good look with the final, any
plans to add vehicles?
Title: Re: Work In Progress: Felucia: Woods
Post by: SchTicK on September 19, 2009, 05:17:52 AM
That looks sweet JK. Another BFII map converted to I. Thanks JK, I'll be watching for the official release. :cheer:
Title: Re: Work In Progress: Felucia: Woods
Post by: Breakdown on September 19, 2009, 06:54:53 AM
Good job JK! If you need help, I'll be around later today

Can't wait

( :nervous:@ Napseekers units...Shaak Tii?! Felucia?! mmmm)
Title: Re: Work In Progress: Felucia: Woods
Post by: Jedikiller on September 19, 2009, 09:55:59 AM
Do you all want vehicles or not?

This shouldn't affect the release schedule, but if you want them they can be included in a future release.
Title: Re: Work In Progress: Felucia: Woods
Post by: Unit 33 on September 19, 2009, 10:26:01 AM
 
Quote from: Jedikiller on September 19, 2009, 09:55:59 AM
Do you all want vehicles or not?

This shouldn't affect the release schedule, but if you want them they can be included in a future release.
At the risk of a spammy post, yes.
Title: Re: Work In Progress: Felucia: Woods
Post by: Giftheck on September 19, 2009, 12:32:06 PM
Have you had munge problems at all with Felucia like I did with Geonosis? I have but I've tried to fix them to no avail. I'd be happy to apply to beta test this if possible.
Title: Re: Work In Progress: Felucia: Woods
Post by: Napseeker on September 19, 2009, 12:59:25 PM
Quote from: Jedikiller on September 19, 2009, 09:55:59 AM
Do you all want vehicles or not?

This shouldn't affect the release schedule, but if you want them they can be included in a future release.

I'd like to see vehicles if the original BF2 map had vehicles on it (just to ensure a proper recreation).  Of course, you could also offer a mission map then that also leaves out vehicles for those that would prefer to play without.
Title: Re: Work In Progress: Felucia: Woods
Post by: Jedikiller on September 19, 2009, 01:31:33 PM
I didn't have any munge problems, just SPTest problems. I fixed all of those, though :/

Don't know about beta testing, but thank you for the offer.
Title: Re: Work In Progress: Felucia: Woods
Post by: ~{PLA}~ Seth on September 19, 2009, 01:59:50 PM
Nice work JK! I think tanks/vehicles should be included just for the heck of it and making an accurate port, but I haven't played Felucia, so I'm not sure if it has tanks or not.
Title: Re: Work In Progress: Felucia: Woods
Post by: Giftheck on September 19, 2009, 02:08:27 PM
There are snail tanks and AT-RTs in the map if memory serves me correctly.
Title: Re: Work In Progress: Felucia: Woods
Post by: aeria. on September 19, 2009, 02:10:40 PM
This map is better off without the vehicles IMO.
If you do end up adding them, please also release a mission map.
Title: Re: Work In Progress: Felucia: Woods
Post by: Breakdown on September 19, 2009, 02:21:26 PM
Hmm, the map is kinda big...vehicles could be nice, but hey, whatevers best :)
Title: Re: Work In Progress: Felucia: Woods
Post by: Jedikiller on September 19, 2009, 06:10:11 PM
Update: Water added. Debating whether to do localizations, as the CPs are very strangely named and I can't get to the layer that holds the CPs to find out what they are actually called. So...

Anyway, here are a few new screens showcasing the water:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel_water2.jpg&hash=a89378c49fbe90e64d6da9e12c26b851f3cd9093)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.mpcgamers.com%2Fp_images%2Fmods%2Ffel_water1.jpg&hash=074b3be480b638fa0d22eaefc7ad679aab91652e)

Expect a public beta sometime tonight or tomorrow morning!
Title: Re: Work In Progress: Felucia: Woods
Post by: aeria. on September 19, 2009, 08:31:57 PM
Wow your water looks A LOT better than on my computer.
Man I need to get a new video card...
Title: Re: Work In Progress: Felucia: Woods
Post by: EA711 on September 20, 2009, 07:38:49 AM
Fantastic work there JK  :o
Title: Re: Work In Progress: Felucia: Woods
Post by: Rinku on September 20, 2009, 08:33:52 AM
Very nice JK :) I love it!!
Title: Re: Work In Progress: Felucia: Woods
Post by: Radical_Pi on September 20, 2009, 10:40:28 AM
For the localizations: (assuming the same CP numbers as BF2)

1: Hotsprings
2: Fungal Tree
3: Dark Forest
4: Acklay Nest
5: Destroyed Gunship

You're not using the CTF cps, right?
Title: Felucia: Woods (Beta1)
Post by: Jedikiller on September 20, 2009, 02:22:32 PM
Felucia: Woods (Beta1)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=59 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=59)
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Rinku on September 20, 2009, 06:30:13 PM
DL(ing) right now! Tell you anything that comes up later. Thanks JK :D

EDIT:Thought I should post this right away. Haven't played through both sides, CW seems alright except I cannot select this CP:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F1418%2Fscreenshot20090920at938.png&hash=cc46200616817ef1c92061ca89f2f6115b8e002e)
(Don't mind the reinforcement count :P)
Also on the top CIS (red) CP there is some issue with the "Leaving the Batttlefeild" notice.  It comes up when near the CP.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: SchTicK on September 20, 2009, 06:55:27 PM
Thanks JK
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Jedikiller on September 20, 2009, 08:18:08 PM
Thanks Link. I didn't notice that CP error. No idea why that wouldn't work... but I'll look into it.

As for the Leaving notice, those are pretty much the BFII boundaries, so... I can see about editing them, however.

Thanks for your feedback!
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Rinku on September 21, 2009, 03:38:30 AM
No Problem I'm just glad to help ;)

Thanks again for the map JK.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Darth Verik on September 21, 2009, 03:53:06 AM
I still need to try it but what i can see from the sreenshots it looks great

Napseeker you have been bissy...like allways great job mate
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: SchTicK on September 21, 2009, 05:22:25 AM
I played it a couple times and wish my screen looked like JK's, man that's beautiful.

I also noticed the close boundary near the top CP, not much room to maneuver while capturing the CP. Also, I can't select to spawn at the CP top right, in the water/stream. Overall a challenging and fun map. The units blend into the BG a bit, I'm seem to always look at the mini map for assistance, that gives this map a little different tactic. I like jetting from flower top to flower top just like a littler trooper-bee.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: ~{PLA}~ Seth on September 21, 2009, 03:47:35 PM
The objective-thingy says, "Beware of acklays". Are there actually acklays on the map? (In BF1 I mean, seen the campaign for BF2)
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Napseeker on September 21, 2009, 05:21:04 PM
Unless JK has pulled off a big surprise, so far no one has managed to convert the Acklay to work in BF1.  Would love to see it though!
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 22, 2009, 06:28:29 AM
Well, animations ARE possible to do in BF1. But you'd have to do a heck load of renaming to the individual animations, rename the ODFs etc. Plus, they would be without SFX (unless you included the sound LVL from BF2)

Out of curiosity, in the early stages, was the map crashing a lot? I'm having that trouble with Kashyyyk.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Jedikiller on September 22, 2009, 03:17:39 PM
No, it wasn't crashing a lot. It wouldn't load at all at first, but then I fixed some errors and everything worked. Not sure if that's what you're referring to, though.

Thanks for the feedback guys! Any further suggestions besides vehicles?
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 22, 2009, 03:38:07 PM
Yeah, I got Kashyyyk working after finding out that BF1 doesn't like cylindrical soundspaces.

I loved the Felucai map! Just the unselectable CP and the double-boundary were bad (perhaps it's two types of boundary, one for each mode of play?)
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: ~{PLA}~ Seth on September 22, 2009, 04:20:44 PM
Haven't downloaded it yet, too busy trying to get BF2 Kashyyyk to appear on my map list.  :rant:
But I will soon, looks like a fun map.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Hardcore on September 22, 2009, 05:02:10 PM
Some more things i've noticed-

It has little foliage, i know this would bring up lag but some of the spaces that have nothing look REALLY blank and in BF2 i'm pretty sure its mostly everywhere that has small stuff growing like in this picture.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg304%2Fstachardcore%2FScreenshot2009-09-22at63838PM.png&hash=08b69c5891e474bfed8a6b4823196674060d418e)

Also the tentacles that i guess would normally come out of these are not there? i recall BD having them in his Felucia map so its possible and it might be worth it? i can't remember if they are actually there in SWBF2 or if its just like that.

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg304%2Fstachardcore%2FScreenshot2009-09-22at63242PM.png&hash=fa2f63674e802feafc619ba0fddb72b6c5417683)

Other notes: as people have said the boarders are messed up slightly making it seem your leaving the map by one of the CIS spawns.

If SWBF2 has music for Felucia i'd be nice to have that in it, so its not just the same old stuff thats normally with SWBF.

Possibly it would be good to put in new side skins just to make the map feel more....complete? you could even put in Aayla Secura as the replacement hero via Naps model.


Otherwise i don't see much left to add/fix :)
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Breakdown on September 22, 2009, 05:06:12 PM
I added in those tentacles after the fact, the little holes are just a normal model, I added in the sarlacc stuff later :P

Still have to try this map..
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: ~{PLA}~ Seth on September 22, 2009, 05:28:54 PM
Heck the what?! I put Fol1 in the Add on and it didn't work!!! Did that with Kashyyyk and it didn't work either!  :rant:
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Hardcore on September 22, 2009, 05:33:57 PM
Make sure you don't have over 21 maps in your addon- make sure the folders that have the maps have the files (addme.script) and (data) and try again.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Breakdown on September 23, 2009, 06:39:40 AM
Ok, so I tried out Felucia, I tried the version you sent me a while ago JK, sorry for not getting back to you on it, I got kinda busy

Anyway, Felucia was awesome! Just like Kashyyyk, it was way more intense than SWBF2 and overall great fun. You can probably guess what'll I'll say... vehicles blah blah textures need done blah blah, but otherwise it's great, nice port JK!

-Breakdown
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Napseeker on September 23, 2009, 02:04:03 PM
Finally got the chance to play it last night.  Absolutely terrific - a great conversion and the map itself is a decent challenge.

I want to report one bug that I haven't seen posted yet:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2Fflowerhovering.jpg&hash=db897299ab112eebebd708c8f8fefb91c68b689f)

There's a hovering flower just near the giant mound which can easily be fixed...

Also, I just finished making a new Felucian Warrior unit last night to try out on this map:

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2Ffelucian_warrior1.jpg&hash=76500dd702ac44bc438b6bd1c1bc82deafbdb4da)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2Ffelucian_warrior2.jpg&hash=6c2286cbaecc3f31bc056e8e6ce4cb77c3bce1a6)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi20.photobucket.com%2Falbums%2Fb246%2FNapseeker%2FBetrayal%2520at%2520Felucia%2Ffelucian_warrior3.jpg&hash=46ad3a82bfb2c1888a0b79be6854f3349082536f)

Hope to finish this mission map in a few weeks, given how this will go great with JK's map.

Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 23, 2009, 02:22:56 PM
Nice! That actually looks EXACTLY like the one in The Force Unleashed!

But I wonder how you got that skirt onto the unit.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Breakdown on September 23, 2009, 02:40:44 PM
 :'( Napseeker, you truly are my hero...

Felucians  [drool]
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Napseeker on September 23, 2009, 06:03:53 PM
Quote from: ggctuk on September 23, 2009, 02:22:56 PM
Nice! That actually looks EXACTLY like the one in The Force Unleashed!

But I wonder how you got that skirt onto the unit.

The skirt is modelled on and boned to the thighs of the skeleton (as I do with all my units when they have skirts), it's not an addon mesh since then the skirt wouldn't bend with the legs. 

It's not an exact match to the TFU one, mine is missing the tiny vesitigal arms and legs; I tried to model them onto the mesh but I couldn't get them to look right in the game whenever the unit moved, so I had to drop them.  I thought those tiny limbs looked a bit silly anyway...

Right now the Felucian clubs people with his bonesword and he can throw it at enemies (with an unlimited number of throws) to instantly kill them.  I haven't actually played TFU so I don't know if he has any other powers or weapons.  If someone knows of what else he can do, let me know and I'll add it to his repertoire of weapons.

Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Breakdown on September 23, 2009, 07:29:14 PM
Later tonight, I can replay the Felucia missions in TFU on PS3 and report back to you in PM :)
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Rhino on September 23, 2009, 10:21:46 PM
Wow, all these new map conversions being released are persuading me to pull out my SWBF disc again. Though, I admit, I have been playing again already, but this makes me want to pull it out more often. :P
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 24, 2009, 01:06:15 AM
Quote from: Napseeker on September 23, 2009, 06:03:53 PM
The skirt is modelled on and boned to the thighs of the skeleton (as I do with all my units when they have skirts), it's not an addon mesh since then the skirt wouldn't bend with the legs.

What software did you use to get the skirts on the units? 

Quote from: Napseeker on September 23, 2009, 06:03:53 PM
It's not an exact match to the TFU one, mine is missing the tiny vesitigal arms and legs; I tried to model them onto the mesh but I couldn't get them to look right in the game whenever the unit moved, so I had to drop them.  I thought those tiny limbs looked a bit silly anyway...

Right now the Felucian clubs people with his bonesword and he can throw it at enemies (with an unlimited number of throws) to instantly kill them.  I haven't actually played TFU so I don't know if he has any other powers or weapons.  If someone knows of what else he can do, let me know and I'll add it to his repertoire of weapons.

I know they're Force Sensitive, but their powers differ between each version of the game. They had a Force Bomb attack in one version of the game but mostly they either ran or when cornered tried to club the player to death.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Satellite on September 24, 2009, 01:27:58 AM
(info from my own attempt to convert the map)
There are a few incompatible parameters and functions used for the foliage, which may be the reason why they don't show up (or SWBF may just not like the picture format, like the bump maps used for the ground textures on the map which give an error during the munging operation).
The Fungal Root is not green as it uses a rendering flag which is incompatible with SWBF (at least, I think it's supposed to be green).

P.S. I'm pretty sure the objectives are different, according to the SWBF2 localisation files...
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 24, 2009, 01:30:43 AM
I think Jedikiller copied the Historical Campaign objective there.

'Course, it would be cool, and so much harder, if there were Acklays.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Napseeker on September 24, 2009, 02:24:35 AM
Quote from: ggctuk on September 24, 2009, 01:06:15 AM
What software did you use to get the skirts on the units? 

I know they're Force Sensitive, but their powers differ between each version of the game. They had a Force Bomb attack in one version of the game but mostly they either ran or when cornered tried to club the player to death.

I just use XSI since the skirt is from one of the Pandemic models, and I have a few units that I've slowly boned in XSI over the years (Jedi and Clones) which people may notice I reuse over and over again, with some kitbashing done usually just to the head to make an "all new" unit.  I don't particularly like XSI (since I'm a Lightwave user normally) nor am I that proficient in it, but since this is where the MSH exporter is, it makes things much less complicated just to do any kitbashing within that 3d program.

I didn't realize the Felucians had actual force powers... interesting.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 24, 2009, 02:56:19 AM
do believe in the DS version they had Force Shields too, but they were relatively weak and could easily be cut down. Perhaps it was not intended but in the DS their shields also repelled Blaster fire. But their shields wore them down easily too.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Breakdown on September 24, 2009, 06:47:22 AM
Also, in TFU there was a "Felucian Shaman" character that could control other Felucians to attack you at command or something. The Shaman was much more powerful than the normal felucian.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Napseeker on September 24, 2009, 01:51:05 PM
Isn't the Shaman the one that has the red war paint?  I remember him standing next to Shaak-Ti in one of the cutscenes.  I was thinking of making a skin for him too.

I guess I may give these guys some kind of basic power that suggests "Force" but doesn't make them Jedi-level force users. Perhaps just a slow self-healing ability?  Right now I'm using the Felucian as the main trooper unit, but that may make them a bit weak against their counterpart BDs since they only have the bonesword throw as their long-range attack.  They do have 2.5x the health as other units which would make them survive a blaster attack long enough to reach the enemy and crush them though.  I'm open to suggestions here...
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 24, 2009, 02:03:40 PM
Perhaps a short-range Force Energy attack that acts similar to a mortar?
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Satellite on September 25, 2009, 04:02:08 AM
Just realised something - shouldn't the name of the map be "Felucia: Marshland"?
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 25, 2009, 04:48:44 AM
I think so but I'm not certain.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Jedikiller on September 25, 2009, 06:18:37 AM
It's a simple matter to rename it, I guess.

In terms of foliage- it seems to have moved itself way outside the map. I guess I can try and fix it, but there are some layer issues that prevent me editing a lot. It appears that the foliage, and therefore, a great number of the bugs listed in this topic, are on a layer that crashes ZeroEdit, so I will have to go through and place the foliage myself.

Thanks for the feedback all- Nap, I look forward to playing your mod. It looks excellent, as is usual.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: ~{PLA}~ Seth on September 25, 2009, 03:08:16 PM
This map is amazing, not to mention beautiful. Especially around the river. It's great, it would be so awesome to see it online. I think I'll host a DC server later with the newer conversions. Great job on the conversion Jedikiller, although some of the foliage you can shoot or walk right through, and some spaces between plants are blocked. But nothing that limits gameplay.

On a different note, why were we even considering putting vehicles on this map? There's not enough room.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Breakdown on September 25, 2009, 03:27:52 PM
In SWBF2, there is plenty room for small walkers like AT-STs
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Giftheck on September 27, 2009, 02:19:11 PM
Quote from: Jedikiller on September 25, 2009, 06:18:37 AM
It's a simple matter to rename it, I guess.

In terms of foliage- it seems to have moved itself way outside the map. I guess I can try and fix it, but there are some layer issues that prevent me editing a lot. It appears that the foliage, and therefore, a great number of the bugs listed in this topic, are on a layer that crashes ZeroEdit, so I will have to go through and place the foliage myself.

I've noticed BF2 hintnodes also crash the map often. Plus, sometimes water doesn't munge. Claims the water's an extra layer.
Title: Re: Felucia: Woods Conversion (beta1 released!)
Post by: Jedikiller on September 28, 2009, 05:16:26 PM
OK, quick update:

I have localized CPs to their proper namings- thank you Pi.
I have changed the name of the map- thank you Satellite.
I have fixed the CP that would not let you spawn.
I have not added foliage since that seems to remove all the change I make to the map and I don't really feel like doing those again for something of negligble importance.
For the above reason, water had to be redone. I think it's better now.
I have determined to not add vehicles. The map simply seems to small and cramped for them in my opinion and it doesn't really need them.

Expect a Delta release in the coming hours, assuming all goes well. This will likely be the last release of the map unless there are more bugs to fix.
Title: Felucia: Marshland (Delta)
Post by: Jedikiller on September 28, 2009, 06:36:35 PM
Felucia: Marshland (Delta)

http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=63 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=63)
Title: Re: Felucia: Marshland (Delta1 Released!)
Post by: Giftheck on September 29, 2009, 12:50:18 PM
I don't mind there not beling vehicles. There wasn't much room to maneouver anyways in BF2.

Love the changes! It plays perfectly on my machine, almost exactly like BF2's (let's face it, no matter what we port, we are NEVER going to get over the exact gameplay of BF2).
Title: Re: Felucia: Marshland (Delta1 Released!)
Post by: Hardcore on September 29, 2009, 11:16:28 PM
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg304%2Fstachardcore%2FScreenshot2009-09-30at125238AM.png&hash=68be65a94fe9c412e1e338bdab75bf8e26fb86c4)

I see that the CP is still going, off in saying that its out of bounds. thats the only thing i find.
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