Well currently, I am working on a second version of Raka's Quest, with more gameplay areas and fixes from the original.
However, since I am making this for you guys, I thought I could get your guys's opinions and suggestion! Since I didn'tr eally get that much input in the 1.0 topic. It'd be really nice if you could list all the bugs that NEED to be fixed
NEW CONTENT:
Cruiser level!
- The Rebel Cruiser Raka thought to be safe has been taken over by the imperials!
- New checkpoints and missions throughout the cruiser, originally the last part in 1.0
- The cruiser is flooded with imperials, so you may have to find different options other than running around joyfully destroying everything...
- Destroy main components of the ship and make an escape from theoverrun cruiser
Improved Imperials
- I thought that the Imperial units that were shipped in 1.0 were sort of cheap, as in I put little work in them, so now I will work them over and make them more...Breakdown style 8)
Improved Multiplayer
- I still need more suggestions on this, but I am planning to upgrade the multiplayer for better experience,
- This is where you can come in! I know the MP wasn't really great with the whole jumping around thing, since grappling hook crashes in multiplayer, so I need some suggestions!
Raka/Olos Changes
- Raka's weapons will be changed for better effectiveness in the Star Destroyer level/ minor edits
- Olos will be reskinned / minor edits
Locals (POSSIBLE)
- I may move the Tuskens to a local team, just to pester the player
More Health and Ammo, More Hidden!
- I'll be adding more H/A bots, but they'll still be hidden! And the current ones will be changed location, so you can look for them again :P
Bug Fixes
- The only one I can think of at the moment is the multiplayer heigh restrictions bug, which was patched
- I'm counting on you guys to give me some bugs to fix, because the less buggy, the better
Those are all the changes I have in mind right now, I have a few others, but I have to work them out further before posting.
Don't ask for a release date, since school is coming soon, I won't have as much time to work on this, so it may take a few months. Screenshots are coming soon, I will try to keep your updated...but keep me updated with suggestions too please ;)
-Breakdown
:wub: BD
I'm pretty sure there was this bad glitch in the canyon where you fall to your doom, so I'll check it when I get the chance.
i think in this version he should have a slow health regen and the quest needs more direction maybe a line in the minimap
There's a very odd glitch inside the ship where you'll get stuck in some "invisible" door. I have to record that because it is hard to explain.
@AG That's gonna be fixed, I already removed those room to make way for the expansion
@MHG: What do you mean? You want me to make a minimap so people don't get lost? If so, I probably won't do that, because it makes you think harder where to go and what to do without the aid of a minimap
@ MZ: :wub:
I might suggest, if your not going to have a mini map, perhaps remove the CP's from the map so its really hard for the player to figure it out, i mean your not going to have a map of outpost for the Imperials for any real reason.
Quote from: Hardcore on August 19, 2009, 05:30:56 PM
I might suggest, if your not going to have a mini map, perhaps remove the CP's from the map so its really hard for the player to figure it out, i mean your not going to have a map of outpost for the Imperials for any real reason.
That's a great idea, yeah I never really noticed that until now
I couldn't find the glitch I talked about earlier. I guess my mind's playing tricks on me. :wacko:
You might want to fix the spawn regions (whatever they're called). Sometimes I spawn as empire and I end up falling through the ground.
Also one more thing regarding Multiplayer, please add more than one ticket count. Heck even a two ticket count will do great (olos and raka).
The idea for their to be 1 ticket is because you can't die.
MP is never ment to be played with more then 2 players so its alot easier to live then when you have 9+ like we did during one of the only MP matches i ever saw for it.
Recent Updates:
- Gave the checkpoints and explosion, still tinkering.
- Removed checkpoint icons
- Brought some imperial path nodes above ground to prevent spawning underground
- Started work on cruiser inside
Update (August 23rd)
-Began work on stealth part of the mission