Stock Cloud City Variations

Started by Led, December 03, 2011, 05:02:02 PM

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This can be used by players or servers.  It has the textures in it.
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This is a server/player side mod made by hex editing the PC bes2.lvl file from the game disk.

Hex edit mod made by "{PLA} Led".



There are various configurations of capture and no-capture CP mods, and various CPs are given to
various teams.


CP's are made no capture by entering hex 00 for 22 bytes starting at these hex offsets
2287514 CP1   Courtyard
22864FC   CP2   Walkway
22860FC CP3   Rear Entrance
22857E0 CP4   Rear Flank
228703C CP5   Carbon Freezing Chamber
22868FC CP7   Forward Flank


CP's are given to other teams by entering an integer at these hex offsets
22874F0 CP1   Courtyard
22864D8   CP2   Walkway
22860D8 CP3   Rear Entrance
22857BC CP4   Rear Flank
2287018 CP5   Carbon Freezing Chamber
22868FC CP7   Forward Flank



The variations are as follows:
6-teams
------
6 Teams defined as

team 3 CP1   Courtyard
team 4 CP2   Walkway
team 1 CP3   Rear Entrance
team 5 CP4   Rear Flank
team 6 CP5   Carbon Freezing Chamber
team 2 CP7   Forward Flank

Note that team 1 is usually rebels/cis, and team 2 is usually empire/clones.


cap-allcps
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CC with caputure, rebs get court (team 1) and standard cps, and emp gets cfc (team 2) and standard cps



no-cap
------
CC with no caputure any CP


no-cap-allcps
------------
CC with no caputure any CP, rebs have 3 cps, emp has 3 cps


no-cap-CT-CFC
-------------
CC with no caputure courtyard and CFC


team2-has-CT-CFC
----------------
CC with no caputure at all
courtyard and CFC belong to team 2, all others belong to team 1



team3-cfc-ct
------------
CC with caputure, team3 gets court and cfc




To use this mod only the server or host needs these files.  If you use native units,
both server and host will need a new mission file that defines the native factions.
Visit www.SWBFGamers.com for details.





Released on 12/3/2011.




Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.


Visit SWBFgamers.com!

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Thanks. Good to know there are multiple ways to achieve the same result via hex editing of LVL files.