BF1 Yoda
Edited by buckler: Link is from here to filefront is broken, if anyone has these files, please let me know and we can put them up here.
http://www.SWBFgamers.com/index.php?action=downloads;sa=view;down=251 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=251)
Yoda converted to BF1.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fscreenshot%2Flarge%2F0544c41f368247b8364b4c3d71fbbc611f846df6.jpg&hash=ca070204cad14c4b98db7bc46113b181502d72dc) (http://www.xfire.com/profile/milehighguy/screenshots/?ss_file=0544c41f368247b8364b4c3d71fbbc611f846df6.jpg)
Credits:
MileHighGuy
Pandemic
Lucasarts
MPCGamers
Can I use this in the main game as is without having to modify the common.lvl? Plus, hwo did you do it? Can you release a tut?
just create a side called yoda with bfbuilder pro and then paste in the files. I'll write a tutorial sometime soon.
Wooooottt thiiisiss iisss AWESOME!
MileHighGuy, can you tell me what files were the most difficult to get to work in swbf1? And which files didn't need any changes coming from swbf2 assets. (http://i725.photobucket.com/albums/ww253/keenmike/difficult.jpg)
This looks great! Will download soon! :xmastim:
Quote from: Mike, a cull nightfriend on January 19, 2010, 04:01:15 AM
MileHighGuy, can you tell me what files were the most difficult to get to work in swbf1? And which files didn't need any changes coming from swbf2 assets. (http://i725.photobucket.com/albums/ww253/keenmike/difficult.jpg)
Holy crack those are a lot of mod files, how can you even work whit that much files
MileHighGuy made it easy for anyone that wants yoda in a mod map or special side mod. And even in an online compatiable sides line up, in theory.
Is it possible to make a dagobah whit a yoda on one side and Darth Vader on the other side whit stormtroopers?
like one side is Rebels:
R2D2
Luke Skywalker
Yoda
And maybe Ben Kenobi as a ghost aperance
Side Empire:
StormTrooper
Missle guy
Pilot (maybe the officer guy)
Sniper
Darth Vader (whit an exploding head, maybe napseeker can make that like he did Jango's head)
Quote from: Mike, a cull nightfriend on January 19, 2010, 04:01:15 AM
MileHighGuy, can you tell me what files were the most difficult to get to work in swbf1? And which files didn't need any changes coming from swbf2 assets. (http://i725.photobucket.com/albums/ww253/keenmike/difficult.jpg)
mshes, tgas, and req files can usually be used in swbf1 with no change. With odfs its easier to start with a bf1 one and add bf2 things to it (if they work).
So....i hope a lot of people will use this one in there mod map
it would have been the animation files that would have been tricky, I should imagine. If you make a tut, we can finally get other skeletons, and possibly even replacement animations, into BF1.