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Messages - Phobos

#3331
Topic moved due to moderator request.
#3332
CAPES ARE POSSIBLE
#3333
yea look at the odfs for vader and see how capes are added
#3334
Quote from: Breakdown on March 11, 2010, 06:56:09 PM
Either you have a really low end computer or you deleted some file, because I don't thinkit's happened to anyone else.
Or, you just don't know how to munge.
#3335
Unfortunately, the map crashes instantly for me.
#3336
SWBF1 Modding / Probe Droids Successful!
February 25, 2010, 12:44:52 AM
 :censored:
#3337
Star Wars Battlefront (2004 Original) / Re: PW.4?
February 23, 2010, 01:02:52 PM

so what time and date is the war for eastern zone?
#3338
Star Wars Battlefront (2004 Original) / Re: PW.4?
February 22, 2010, 08:41:51 PM
can i be in this war? i'm on the pc side of course.
#3339
SWBF1 Modding / [WIP] Phobos Project
February 22, 2010, 05:19:10 PM
WIP
#3340
Welcome Center / Return
February 22, 2010, 04:46:48 PM
I've returned to MPCgamers for the sole purpose of enhancing the SWBF modding community. If I'm not welcome here I won't return though. Hi.
#3342
SWBF1 Modding / Shoot while riding kaadu/tauntaun
December 28, 2009, 01:10:20 AM
Quote from: Wild on June 24, 2010, 03:24:54 PM
Hey MPC, I was wondering if there was such a thing to block the mini-map hack with some other type of mod so basically it doesn't work when you have that mod. All help is appreciated.  8)
Hacks can't be blocked via mods, and vice versa. It doesn't work because they are changing different files.

Quote from: quik on June 24, 2010, 03:26:27 PM
You can't block it. I don't think that's even possible, considering the minimap hack is just a mod for viewing all units. It's like modding the colors of your mines bright green to see them better. You can't null that, because the hack is NOT server-sided.
A hack is a hack and a mod is a mod. They are seperate changes to the game that function independently. Modding landmines to bright green is NOT a hack, it is a mod.
#3343
SWBF1 Modding / Re: time bomb
December 13, 2009, 10:28:46 PM
I put these in my custom map Phobos I'm making. It would likely crash online but here's what you need.

all_weap_inf_remote_charge_dispenser.odf
[WeaponClass]
ClassLabel          = "detonator"

[Properties]
GeometryName            = "com_weap_inf_seismic_mine"

RoundsPerClip           = "1"
ShotDelay           = "0.0"
ReloadTime          = "3.0"
IconTexture                 = "HUD_timebomb_icon"

TriggerAll          = "1"

AnimationBank           = "grenade"

TrackingSound               = ""

WEAPONSECTION           = 1

ModeTexture         = "HUD_weap_mine"
//ModeTextureColor      = "42 235 42 100"
ReticuleTexture         = "reticule_00"
OrdnanceName            = "all_weap_inf_remote_charge_dispenser_ord"

ShotDelay           = "0.5"
MaxItems            = "3.0"

AutoAimSize         = "1.0"

MinStrength         = "0.3"
MaxStrength         = "0.4"

FireSound           = "com_weap_throw_fire"
FireEmptySound      = "com_weap_inf_ammo_empty"
FireLoopSound       = ""
ReloadSound         = "all_weap_inf_equip_med"
ChargeSound         = ""
ChargeSoundPitch    = ""
ChangeModeSound     = "all_weap_inf_equip_med"
WeaponChangeSound   = "all_weap_inf_equip_med"
OverheatSound       = ""
OverheatSoundPitch  = ""
OverheatStopSound   = ""
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "all_weap_inf_pistol_mvt_jump"
LandSound           = "all_weap_inf_pistol_mvt_land"
RollSound           = "all_weap_inf_pistol_mvt_roll"
ProneSound          = "all_weap_inf_pistol_mvt_squat"
SquatSound          = "all_weap_inf_pistol_mvt_lie"
StandSound          = "all_weap_inf_pistol_mvt_getup"





all_weap_inf_remote_charge_dispenser_exp.odf
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage          = "2000.0"
DamageRadiusInner   = "4.5"
DamageRadiusOuter   = "8.5"

Push            = "10.0"
PushRadiusInner = "3.5"
PushRadiusOuter = "4.5"

Shake           = "2.0"
ShakeLength     = "1.25"
ShakeRadiusInner= "8.0"
ShakeRadiusOuter= "16.0"

//Effect        = "com_sfx_weap_grenade_schrap_exp"
//Effect          = "timebomb"
Effect          = "seismiccharge2"
//WaterEffect     = "watersplash_lg"
WaterEffect     = "seismicchargewater"
Decal           = "decal_explosion"
LightColor      = "255 255 255"

LightRadius     = "10.0"

LightDuration   = "1.0"

PersonScale     = "1.0"
DroidScale      = "1.0"
BuildingScale   = "2.5"
AnimalScale     = "1.0"
VehicleScale    = "2.5"

SoundProperty   = "com_weap_seismic_exp"


all_weap_inf_remote_charge_dispenser_ord.odf

[GameObjectClass]
ClassLabel          = "mine"

[Properties]
GeometryName            = "com_weap_inf_seismic_mine"
ExplosionTrigger        = "all_weap_inf_remote_charge_dispenser_exp"
ExplosionExpire         = "all_weap_inf_remote_charge_dispenser_exp"
ExplosionDeath          = "com_weap_inf_landmine_destroyed_exp"

TrailEffect         = "com_sfx_weap_grenade_gold"
LightColor          = "224 224 160 150"
LightRadius         = "4.0"

//LifeSpan            = "5.0"
Velocity            = "0.0"
Gravity             = "1.0"
Rebound             = "0.0
Friction            = "1.0

MaxHealth           = "150"

//TickSound         = "all_weap_inf_timebomb_timer"
//TickSoundPitch    = "0.5"

//CollisionOtherSound     = "com_weap_remote_charge_land"
//CollisionFoliageSound   = "com_weap_remote_charge_land"
//CollisionWaterSound     = ""


To have more than 3 just change MaxItems            = "3.0" to whatever you want. I think if you go over 12 it gets buggy and possibly crashes but just test it out.
#3344
Requests / Tuskens on dune sea
December 11, 2009, 01:04:14 PM
 :censored:
#3345
Requests / 32 Limit in MP
December 09, 2009, 03:47:15 PM
 :censored: