Hopefully it's later in the day cause I have a huge airsoft battle that I organized for Saturday.
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#31
SWBF 1 and 2 Tournaments / Re: SWBF War - Week 1- Battle for Rhen Var
November 04, 2010, 11:28:50 AM #32
SWBF 1 and 2 Tournaments / Re: SWBF War - Week 1- Battle for Rhen Var
November 01, 2010, 01:21:37 PMQuote from: Breakdown on November 01, 2010, 11:01:03 AMat first I was like then I was like and then I was like
- 4 second spawn invisibility
#33
SWBF 1 and 2 Tournaments / Re: SWBF War!
October 28, 2010, 08:07:35 AM
It is my destiny to join the dark side Basicaly, I'm an Imp
#34
SWBF1 Modding / Re: Making new skins??
October 25, 2010, 03:35:59 PM
download the mod tools, and find the texture you want to edit. Open said texture in photoshop or gimp. Edit, save, then munge finished product. Insert into game folder then enjoy.
#35
Other Games / Re: Team Fotress 2
October 21, 2010, 10:56:43 AM
My post saying that TF2 is almost the same as SWBF was referring to the fact that both have a capture the flag type gameplay. And both have class based characters. Not to mention that they are both alot of fun to play.
#36
Other Games / Re: Team Fotress 2
October 18, 2010, 11:22:44 PM
You are broken.... lol
Well what ever you guys think would be best. I would try and run a dedicated but I'm not home much and the server would suffer random ping spikes since I'm on shared dsl bandwidth. but if any of you are still into the game I play it quite frequently now. (BC2 has kinda lost it's appeal until EA fixes the many bugs)
Well what ever you guys think would be best. I would try and run a dedicated but I'm not home much and the server would suffer random ping spikes since I'm on shared dsl bandwidth. but if any of you are still into the game I play it quite frequently now. (BC2 has kinda lost it's appeal until EA fixes the many bugs)
#37
Other Games / Team Fotress 2
October 18, 2010, 02:40:19 PM
I'm curious, why isn't this one of the MPC sponsored games? It's for both Mac and PC and it's practically the same thing as SWBF. Or am I the only one who still plays this here?
#38
3D-Modeling, Animation and Texturing / Re: 7 TGAS for use in mod mapping and in any thing else
October 16, 2010, 06:31:55 PM
What textures are they for? Are they for buildings, people, vehicles, or weapons?
#39
SWBF1 Modding / Re: [WIP] Random Characters
October 27, 2010, 08:03:09 AM
Thanks Link for the offer, but as for reference pics I'm good. If you really want to help out, I could really use help in making character textures. Those buggers are a PIA to have to do all by my self. Plus I kinda get writer(er texturer's) block when trying to come up with original ideas for the sides and how they should look.
I already have a pretty good idea for how I want one side to look but the other side I'm not sure if it should be a super power type force (SPvsSP) or an insurgent type force (SPvsIN)
[mergedate]1287279051[/mergedate]
Ok, I've been thinking this one over alot. I've decided that the current mod that I'm working on is going to be changed to a future mod. It will be set in 2040 and will have a mix of real life weapons and some futuristic guns. It will feature VTOLs, Tanks, and Motorcycles.
One of the deciding factors for me was that the modern day soldiers have way too many pouches on their vests or way too much gear. And the SWBF engine can't handle enough polys to make them look convincing. You end up running into the same issues as the rep commandos. Changing to a more modern future allows me to make the characters more 'clean' and still have them look good. It also allows me to branch out to more vehicles and also allows me to use laser weapons and jetpacks without them seeming out of place.
[mergedate]1287438431[/mergedate]
I know it's a bump of my own thread (don't ban me!!), but I really would like some feedback on the above comment regarding changing the of the time line. Also it seems like there is little interest in this mod as it is, if you disagree please let me know. As I have no interest in spending what little free time I have on something that no one cares about.
And again all help with said would be appreciated.
[mergedate]1288029783[/mergedate]
Just thought I'd add these links for those who don't know what Battlefield 2142 is
http://www.google.com/images?q=battlefield+2142&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1006&bih=529
I already have a pretty good idea for how I want one side to look but the other side I'm not sure if it should be a super power type force (SPvsSP) or an insurgent type force (SPvsIN)
[mergedate]1287279051[/mergedate]
Ok, I've been thinking this one over alot. I've decided that the current mod that I'm working on is going to be changed to a future mod. It will be set in 2040 and will have a mix of real life weapons and some futuristic guns. It will feature VTOLs, Tanks, and Motorcycles.
One of the deciding factors for me was that the modern day soldiers have way too many pouches on their vests or way too much gear. And the SWBF engine can't handle enough polys to make them look convincing. You end up running into the same issues as the rep commandos. Changing to a more modern future allows me to make the characters more 'clean' and still have them look good. It also allows me to branch out to more vehicles and also allows me to use laser weapons and jetpacks without them seeming out of place.
[mergedate]1287438431[/mergedate]
I know it's a bump of my own thread (don't ban me!!), but I really would like some feedback on the above comment regarding changing the of the time line. Also it seems like there is little interest in this mod as it is, if you disagree please let me know. As I have no interest in spending what little free time I have on something that no one cares about.
And again all help with said would be appreciated.
[mergedate]1288029783[/mergedate]
Just thought I'd add these links for those who don't know what Battlefield 2142 is
http://www.google.com/images?q=battlefield+2142&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1006&bih=529
#40
SWBF1 Modding / Re: [WIP] Random Characters
October 16, 2010, 04:10:40 PM
First off I'd like to let you guys know that I haven't given up on this mod. I just am really really busy so if I have time to mod it's usually (if I'm lucky) maybe 5 min a day so I haven't been able to continue at my previous rate.
Secondly I recently got to watch Avatar for the first time. And I have to say, I was really impressed by the technology that the humans used and I really liked the way their guns looked. So all this to say. How interested would you guys be for a mod that makes the game similar to battlefield 2142 after this mod is released?
It wouldn't require a lot of changes and I'd be able to use quite a few of the included star wars sounds without making it seem funky.
The other option would be to make a not quite 2142 but not 2010 era. Say something more like 2030. So there would be some real life guns that are being used today and also allow me to add lazer guns and also my favorite VTOLs (like in Avatar and Halo)
So what do you guys say?
Secondly I recently got to watch Avatar for the first time. And I have to say, I was really impressed by the technology that the humans used and I really liked the way their guns looked. So all this to say. How interested would you guys be for a mod that makes the game similar to battlefield 2142 after this mod is released?
It wouldn't require a lot of changes and I'd be able to use quite a few of the included star wars sounds without making it seem funky.
The other option would be to make a not quite 2142 but not 2010 era. Say something more like 2030. So there would be some real life guns that are being used today and also allow me to add lazer guns and also my favorite VTOLs (like in Avatar and Halo)
So what do you guys say?
#41
Tech Support / Re: [SOLVED]Animated Avatar?
October 15, 2010, 08:35:16 AM
Ok thanks guys who helped out with my problem! I've now got my animated avatar up.
#42
SWBF1 Modding / Re: Real Life Mod US side Beta Release Soon!
October 11, 2010, 11:25:16 AM
Lol Real life hit and it hit hard.. Not to worry though, I haven't given up on it! In fact when I get home I'm gona work my tail off on it. No guarantees on release date though.
#43
Star Wars Battlefront (2004 Original) / Re: Dune sea is the key
October 11, 2010, 11:22:44 AM
dude, why do all of your posts say ?
#44
Star Wars Battlefront (2004 Original) / Re: Where to get SWBF1...?
October 09, 2010, 10:12:34 PM
Target has it as part of the Best of PC game pack and Steam also has it
#45
Tech Support / Re: Animated Avatar?
October 04, 2010, 10:29:14 PMQuote from: Red on October 02, 2010, 11:44:18 PMThanks Red! That's what my problem was! I should have my snazy new avatar done pretty soon
You have to upload the gif to an external source (ex. photobucket/imageshack) in order for it to work. It will not work if uploaded to the forum itself.