So, this thought entered my head recently. See, I have an Archos Gamepad 2, and it'd be awesome to be able to play SWBF on the go (and not least because it actually has enough buttons and joysticks to be able to actually play SWBF). But could it be ported? And to what other systems? Just asking for your two cents on this.
With source code, I suspect it could be done.
Without it, the target device would need to run windows exe files or the old Mac Aspyr version.
Of course. This is all hypothetical. What I mean is could an Android system take it?
It would depend on the version of Android but the newer versions should be able to handle it, it also depends on your phone and what it can handle.
Well, I wouldn't discount the possibility of a source port, but it's a slim, slim chance. The source still exists and there are other games that have been ported to Android and iOS where the source code was in the hands of somebody who wasn't actually affiliated with the developer. Plus, I think modding would be out the window, at least in the way we know it.
Quote from: {TCE}Call-of-Duty on July 26, 2014, 11:38:45 AM
It would depend on the version of Android but the newer versions should be able to handle it, it also depends on your phone and what it can handle.
That's not even relevant. The real problem is getting access to the source code.
Quote from: aeria. on July 26, 2014, 11:46:26 AM
That's not even relevant. The real problem is getting access to the source code.
Exactly. Or getting it into the hands of the people who can port it.
I heard somewhere that you can just decompile the original executable and get source code from it.. Which I'm sure isn't exactly legal, but I doubt it's any more legal than giving away from actual source code, that you're studio made a long time ago, for free.
If you're referring to psych0fred, then I haven't even posed this question to him. I am guessing his attitude might be different if it were something that could essentially be officially sanctioned.
Quote from: -RepublicCommando- on July 26, 2014, 11:57:13 AM
I heard somewhere that you can just decompile the original executable and get source code from it.. Which I'm sure isn't exactly legal, but I doubt it's any more legal than giving away from actual source code, that you're studio made a long time ago, for free.
One does not just "decompile source code".
Quote from: aeria. on July 26, 2014, 12:13:31 PM
One does not just "decompile source code".
Correct or we'd have done that ages ago. Even if we did it, there would be none of the comments developers leave in the original source that notes what each funtion might do.
Quote from: aeria. on July 26, 2014, 12:13:31 PM
One does not just "decompile source code".
Thats what I thought too, but apparently it's been done to SWBFII? I was talking to a player named Sketchup who was talking about all kinds of crazy stuff I didn't think were possible, that was one of them.
Just throwing it out there incase it was a possibility.
Quote from: -RepublicCommando- on July 26, 2014, 04:31:25 PM
Thats what I thought too, but apparently it's been done to SWBFII? I was talking to a player named Sketchup who was talking about all kinds of crazy stuff I didn't think were possible, that was one of them.
Just throwing it out there incase it was a possibility.
Got me interested, stumbled upon this little SourceForge project: http://boomerang.sourceforge.net/
Apparently it decompiles exes and spits out a source file. Just an idea, might not be what you're looking for though.
There are decompilers, and I have tried one on SWBF but didn't get anything worthwhile out of it.
Decompiled code would still be pretty useless without the comments telling us what does what. It's been pretty much confirmed that we won't get public source. However I won't discourage anybody who wants to try.