Hello! So I'd like to change the droids from blowing up into droid parts into dying like a human, how can I accomplish this? THANK YOU!
Remove these lines from the ODF. They won't be 100% the same across all droids but it will give you an idea of what to look for.
ChunkFrequency = 0.6
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "sbdroid_chunk1"
ChunkNodeName = "bone_a_spine"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "sbdroid_chunk2"
ChunkNodeName = "bone_r_upperarm"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "sbdroid_chunk3"
ChunkNodeName = "bone_l_forearm"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "sbdroid_chunk4"
ChunkNodeName = "bone_r_thigh"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "sbdroid_chunk5"
ChunkNodeName = "bone_l_calf"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "chunksmoke"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
Thank you!
Will this make it so you no longer get stuck on droid parts after killing one ?
I hate that. Most the time they just completely disappear, I suppose there is no way to make them fall on the ground like rebels/emps/clones all the time?
They fall some time. I think it is funny that when a grenade blows you up as a droid you roll around then when you stop you blow up! :rofl: