SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: {TcF}Dr.Penguin on August 27, 2012, 12:12:35 PM

Title: How do you use a AddOn MSH?
Post by: {TcF}Dr.Penguin on August 27, 2012, 12:12:35 PM
Well the title pretty much says it all, how do you use a AddON MSH? Do you need XSI? The reason I ask is because I'd like a clone with a antenna like this one http://gametoast.com/forums/viewtopic.php?f=64&t=20927 But don't know how to add it D: Please help!
Title: Re: How do you use a AddOn MSH?
Post by: Sereja on August 27, 2012, 01:02:36 PM
You just need to edit your unit odf:
AnimatedAddon = "WINGS"

GeometryAddon = "antenna"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"
Title: Re: How do you use a AddOn MSH?
Post by: {TcF}Dr.Penguin on August 27, 2012, 02:11:30 PM
Thanks!
Title: Re: How do you use a AddOn MSH?
Post by: {TcF}Dr.Penguin on August 27, 2012, 05:26:18 PM
 I can't find it though D: I looked in the rep_inf_sharpshooters' odf for
AnimatedAddon         =

GeometryAddon         =
AnimationAddon         =
AddonAttachJoint                =

To paste that stuff in but I can not find it.
Title: Re: How do you use a AddOn MSH?
Post by: Shazam on August 27, 2012, 05:55:23 PM
Quote from: {TcF}Dr.Penguin on August 27, 2012, 05:26:18 PM
I can't find it though D: I looked in the rep_inf_sharpshooters' odf for
AnimatedAddon         =

GeometryAddon         =
AnimationAddon         =
AddonAttachJoint                =

To paste that stuff in but I can not find it.
I don't recognize any of those lines. I would add them into the ODF, but be sure that you don't break up any of the other lines.
Title: Re: How do you use a AddOn MSH?
Post by: Snake on August 27, 2012, 06:11:44 PM
http://www.swbfgamers.com/index.php?topic=3647.0 Look on the modding tutorials before asking a questions.
Title: Re: How do you use a AddOn MSH?
Post by: {TcF}Dr.Penguin on August 27, 2012, 09:10:20 PM
Sorry for not understanding, but am I suppose to paste in my rep_inf_trooper ODF file?
AnimatedAddon         = "CAPE"

GeometryAddon         = "cis_inf_countdooku_cape"
AnimationAddon         = "cis_inf_dooku_cape"
AddonAttachJoint      = "bone_ribcage"
Title: Re: How do you use a AddOn MSH?
Post by: Shazam on August 28, 2012, 04:55:14 AM
Quote from: {TcF}Dr.Penguin on August 27, 2012, 05:26:18 PM
I can't find it though D: I looked in the rep_inf_sharpshooters' odf for
AnimatedAddon         =

GeometryAddon         =
AnimationAddon         =
AddonAttachJoint                =

To paste that stuff in but I can not find it.
Quote from: ✫Şђã·Żäм✫ on August 27, 2012, 05:55:23 PM
I don't recognize any of those lines. I would add them into the ODF, but be sure that you don't break up any of the other lines.

I would.
Title: Re: How do you use a AddOn MSH?
Post by: Sereja on August 28, 2012, 05:02:23 AM
Sorry, I forget to say about that: you shold use lines:
AnimationAddon         =  "imp_inf_vader_cape"
for GCW, and
AnimationAddon         =  "cis_inf_dooku_cape"
for CW only.
Well, it may work's for CW too, if you past this lines in your Mission.lua:
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_darthvader");

AnimatedAddon         = "CAPE" or "WINGS" line name is dosn't matter.

Yes, you should paste all those lines in your rep_inf_trooper ODF file.
Title: Re: How do you use a AddOn MSH?
Post by: {TcF}Dr.Penguin on August 28, 2012, 12:48:19 PM
Sorry for asking so many questions I think this will be my last, I paste this

AnimatedAddon         = "WINGS"

GeometryAddon         = "antenna"
AnimationAddon         = "imp_inf_vader_cape"
AddonAttachJoint      = "bone_ribcage"

in


[Properties]

Right under
OverrideTexture      = "rep_inf_ep3trooper1? Right?
Title: Re: How do you use a AddOn MSH?
Post by: Sereja on August 28, 2012, 02:49:05 PM
Not sure, if it may have some matter, but if you look in to assets samples (vader or dooku odf), those lines will be in the bottom of the scroll, and ends the line script.
Title: Re: How do you use a AddOn MSH?
Post by: Snake on August 28, 2012, 04:45:06 PM
You can use whatever cape or cape animation you want as long as the right files are in your side folder. The era doesnt matter. And I have not tested with wings yet..

P.S. the only stock units with addon meshes are Vader and Dooku.
Title: Re: How do you use a AddOn MSH?
Post by: Sereja on August 28, 2012, 05:09:39 PM
Quote from: Snake on August 28, 2012, 04:45:06 PM
You can use whatever cape or cape animation you want as long as the right files are in your side folder. The era doesnt matter.
Yes, you surely may use vader cape lines for CW, if you put vader animations in to your munge folder, but it increase a size of your map, a little bit...
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