SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: {TcF}Dr.Penguin on May 23, 2012, 09:52:51 PM

Title: How to...ticket bleed, no vehicles, no cap cps
Post by: {TcF}Dr.Penguin on May 23, 2012, 09:52:51 PM
It seems like a good idea if you guys could be nice and tell me how to make a Tatooine: Dune Sea server where the reinforcements don't bleed and CPs aren't captureable, I'd appreciate any info on how to do this, I'd also like to mod it so the only vehicles that are around our speeder bikes, but that is not very important. I would extremely be appreciative on info on how to do this, it would make a very awesome game server also, thanks a ton!
Title: Re: How to...
Post by: Led on May 23, 2012, 11:17:40 PM
remove cap regions and vehicles this way:

http://www.swbfgamers.com/index.php?topic=3544.0

or this way by hex edit for no cap cps:
http://www.swbfgamers.com/index.php?topic=3156.0
start with this no vehicle map package (not sure about speeders):
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=428

no bleed is done in mission.lvl.  use this tool:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319

see this post about bleed:
http://www.swbfgamers.com/index.php?topic=3641.0






Title: Re: How to...ticket bleed, no vehicles, no cap cps
Post by: {TcF}Dr.Penguin on May 24, 2012, 08:10:35 AM
Ok, thank you! you won't need a download to play it right?
Title: Re: How to...ticket bleed, no vehicles, no cap cps
Post by: Led on May 24, 2012, 11:40:35 AM
not if everything is done properly
Title: Re: How to...ticket bleed, no vehicles, no cap cps
Post by: {TcF}Dr.Penguin on May 25, 2012, 08:59:51 AM
Awesome! I got the CP bleed and No Vehicles to work!!, But in the hex edit tutorial your link to the hex editing program is broken.  Any idea where there is a good link?
Title: Re: How to...ticket bleed, no vehicles, no cap cps
Post by: Led on May 25, 2012, 09:48:53 AM
Download the PDF file attached to the first post on this link:
http://www.swbfgamers.com/index.php?topic=3156.0

There are no links in this post:
http://www.swbfgamers.com/index.php?topic=3544.0
The is an explanation of how to use zero editor to edit a shipped world.

If you need a hex editor, Google "xvi32" and download it.

The link in the PDF file is for "deep difference"--it is not a hex editor, you do not need it.
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