Hi, my friend thought it would be cool to make this type of troop for SWBFI
http://www.mediafire.com/imageview.php?quickkey=tg246cc3zf0256e
I think it would be cool if any one was interested in making this, seems like it would be doable if you some how added a skirt to a phase II trooper, use the bag thing on the SWBFII Sniper to string across his chest. And use the thing from ggctuk2005's BF2 compatible unit assets on the Unit commander that goes from his chin to his belt.
This probably isn't doable or realistic, thanks for reading. We could even make a commander version with two holstered guns.
This would take a lot of hex kniving by tirpider. I suggest you ask him.
Quote from: SnΛke on May 02, 2012, 06:27:33 PM
This would take a lot of hex kniving by tirpider. I suggest you ask him.
Actually you would be surprised. I could probably pull this one off.
EDIT:Is this something like you wanted? You'll have to make your own skin.
Credits go to.
Me
Tirpider
Pandemic
Penguin
Rick ^^ His friend
I think credit should be given to Penguin for the cool idea. Nice job SK.
Quote from: SnΛke on May 02, 2012, 09:28:55 PM
I think credit should be given to Penguin for the cool idea. Nice job SK.
[maroiaccent]Oh true aye.[/maroiaccent]
Looks good.
Great job, SleepKiller!
Thanks, not my idea though it's my friend Rick's. You don't mind if we use this unit in a You Tube series me and my friend are making, Right?
Quote from: {TcF}Dr.Penguin on May 02, 2012, 09:43:35 PM
Thanks, not my idea though it's my friend Rick's. You don't mind if we use this unit in a You Tube series me and my friend are making, Right?
Course not, it was made for you. And ninja'd credits again.
Oh nice one!
*Adds to asset archive*
Something extremely weird happened to mine when I tried using it http://www.xfire.com/profile/jpdpenguincommando/screenshots/?view#123253902
Looks like it had it's spine ripped out or something. That's my professional opinion of course.
Quote from: Unit 33 on May 03, 2012, 12:10:51 PM
Looks like it had it's spine ripped out or something. That's my professional opinion of course.
XD
Was it like that in game or just in Freecamera? Cause freecam does that sometimes.
2 of the bones were in reverse order
(bone_b_spine and bone_a_spine)
Just swapping them fixed it.
Thanks! But now the skirt is gone...sorry for finding so many problems.
I felt wierd jumping in on SleepKiller's work.....
Now I feel dumb.....
:(
Quote from: {TcF}Dr.Penguin on May 03, 2012, 05:44:01 PM
Thanks! But now the skirt is gone...sorry for finding so many problems.
My fault for not renaming Low1 to something else!
Here this version will hopefully fix everything.
Still doesn't work for me :/ Is it just mine that the skirt doesn't work with? Can't wait for some one else to test it..
idk what I have done wrong then sorry :shrug: This isn't my primary field...
This is madness!
I looked at him, very quickly.
It should be working.
It doesn't have a FLGS making it invisible.
Sizes are valid.
The skirt is at the end, so it isn't offsetting anything.
MNDXs look alright.
Everything is parented correctly
Materials are called correctly.
It can't be a MODL limit because other models have hundreds and still work.
I think it's just a mean skirt and doesn't like us.
I'm stuck on him as well, but mainly because the Tantive4 helmet decided to start rotating on me, so my priorities are elsewhere atm.
I still have it in my work folder and will get him on the slab when I push (yet another) of my failed Franken-Tuskens off of it.
-edit
At first I was all....
[spoiler]It's the envelope still mapped to the original unit's skeleton.
ENVL (envelope mapping for a MODL chunk)
specops cape (before)
3 rep_inf_ep3trooper
4 bone_root
5 root_a_spine
14 bone_l_upperarm
15 bone_l_forearm
ep3sniperlow1 cape (what it was in the source model)
3 bone_pelvis
4 bone_r_thigh
5 bone_r_calf
14 bone_l_thigh
15 bone_l_calf
specops cape (remapped)
35 bone_pelvis
37 bone_r_thigh
38 bone_r_calf
45 bone_l_thigh
46 bone_l_calf[/spoiler]But that didn't change anything.
(I'm sure it will when the skirt shows up.)
Then I was all....
[spoiler]It's parented to dummyroot! (PRNT)
(the model names are case sensitive)
So I capitalized the D and R...[/spoiler]that was it.
Same thing happened on the Rebel Captain a few hours ago.
Thanks! His body looks a ton better, but now he is all white like a milkshake, and no matter how many times I save without compression he remains as white as snow.
Quote from: {TcF}Dr.Penguin on May 08, 2012, 07:15:48 AM
Thanks! His body looks a ton better, but now he is all white like a milkshake, and no matter how many times I save without compression he remains as white as snow.
You are saving under the right name right?
[heh, sniped by SleepKiller :) ]
All I can imagine is that it isn't finding the textures.
rep_inf_ep3trooper.tga
rep_inf_ep3sniper_cape.tga
(there is a material call for "rep_inf_ep3sniper.tga" but it isn't used by any of the geometry chunks so it can be ignored.)
In the .option for the msh it has a " -keepmaterial override_texture" option that doesn't need to be there, (can be removed) but that won't make the model white. (tried on other models)
I get a stream error when loading into 3d Object Converter, but I traced that to the sv_ (shadow). (it probably doesn't like the NDXL, which PC battlefront doesn't even use.) That wouldn't cause it to not texture.
At this point all I can suggest is to double check that the tga names are the same as the 2 I listed above.
Game crashes unless I change rep_inf_ep3trooper.tga to rep_inf_specops.tga
thats odd, because there is no ref to rep_inf_specops.tga in the model
Just hex edit the tga names to something different and try it.