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Topics - Drakov64

#1
Requests / [SWVF1] Thule mod map
February 28, 2022, 09:57:51 AM
Hello everybody.

Just here to ask for a mod map based on Thule, from the original Star Wars The Clone Wars video game. Using the same assets for environment and adding new ships like Cydon Prax's Dreadnought, Protodekas and new turrets (from the original game) to defend landing areas.
It could be a rather huge map. Or not, just depends.

I know Sereja did a great work on his Umbara map when it comes to the environment, ambiance, sounds etc, I don't know if anybody may do the same for Thule, which in my opinion is very underrated through the Star Wars franchise.
#2
Hello SWBF fans,

I don't know where to post this, as it is not a Battlefront game I'm requesting a mod for, but I'm requesting a mod so I post this to the mods section. (to be moved if I'm wrong)

Well, here's my request...I've been a huge fan of Star Wars the Clone Wars, the 2003 game released on Gamecube, Xbox and PS2 only. It's like a prequel to Battlefront games, using the same engine, and from which many assets and the TX-130 tank among other things have been borrowed for the original BF game.

I wondered if somebody out there would be able to mod the game to give it a second life ? Like let players select a vehicle (originally playable or non playable) to play for each level mostly, but among other things either ? I thought this game had potential to be far better with a vehicle choice ability and deserved to be better known. After all it's this game that brought the famous TX-130 tank to life...

Anybody interested in such a project ?
#3
SWBF2 Modding / Odf items not appearing on the test map
January 18, 2020, 02:14:00 PM
Hello there !

I wanted to try Zero Editor again, 10 years after my first failures, to try making some things for me and maybe the community later.

10 years ago, I know I could set up some things like vehicles, turrets, props, these kind of .

Right now, it seems it is half working.

I'm on the basic map that's shipped with the 4 CPs, relearning the ways of ZE. All I want is : add turrets, vehicles, props, custom assets DLed on the interweb (right trying with Teancum's CIS Supertank), then trying to customize sides for factions, mostly to add B1 for the CIS on some maps.

So, first thing, when I go to the tur sides folder where lie ODF and MSH files for all of the game's turrets, it seems that when, saved, munged, and tried, the only turret that seems to work is the laser turret, the basic one.
Not the mortar, guided rocket, beam, geonosian or hoth ones appear, only the laser one. M'kay...
Then I try adding a simple Republic IFT tank. ODF and MSH files are in the map folder, I add the spawner close to CP1, bind the spawner to CP1, rep_hover_fightertank as a tag in republicatk, add a control zone to the CP (inside which the spawn arrow lies)

Save, munge.

Try.

Nothing.

I'm wondering what the heck did I do wrong? Ten years ago I can't remember it being this complicated, I followed tutorials and everyhting, I'm doing exactly what is told, what am I missing?

I thank you for your help.

My goal would in the end be to overhaul every BF2&BF1 maps for BF2 by adding some stuff, modding sides, adding custom sides from the internet on every map to make them better and funnier than their vanilla counterparts and let people discover what modders do with their custom assets like teancum's supertank.

Just it.

Thanks for your providential help.
#4
Hello folks

I am at desperate measures.

Since I got the CD version of Battlefront 1 recently, I couldn't patch it with either 1.1, 1.2 or 1.3 beta patches, as I would always get the error "This update is not compatible with your version of star wars battlefront"

I have tried patches from all the web I could find, none works, and I don't know what to do to make it work.

I am on Windows 8.1 if it can help.

Thank you in advance, battlefrontians.