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Messages - D4R|< $1D3

#61
SWBF1 Modding / Re: snow speeder camera
June 30, 2013, 08:41:31 AM
well that sucks i wanted to use its ODF for a diffferen model...
#62
SWBF1 Modding / Re: Show Memory Limits in SPTest
June 29, 2013, 10:21:40 PM
agh i think its just screwed up too much
#63
SWBF1 Modding / Re: Show Memory Limits in SPTest
June 29, 2013, 09:51:49 PM
my BFfront.log thingy [spoiler]Opened logfile BFront.log  2013-06-14 1415

Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:addon.lvl

Message Severity: 3
.\source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open dc:addon.lvl

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "rep_fly_jedifighter" unknown terrain collision "p_spherefront1"

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "rep_fly_jedifighter" unknown terrain collision "p_spherefront2"

Message Severity: 2
.\source\EntityGeometry.cpp(790)
Entity "rep_fly_jedifighter" unknown terrain collision "p_spherefront3"

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "rep_fly_jedifighter" unknown building collision "p_spherefront1"

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "rep_fly_jedifighter" unknown building collision "p_spherefront2"

Message Severity: 2
.\source\EntityGeometry.cpp(797)
Entity "rep_fly_jedifighter" unknown building collision "p_spherefront3"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "rep_fly_jedifighter" unknown vehicle collision "p_spherefront1"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "rep_fly_jedifighter" unknown vehicle collision "p_spherefront2"

Message Severity: 2
.\source\EntityGeometry.cpp(805)
Entity "rep_fly_jedifighter" unknown vehicle collision "p_spherefront3"

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "rep_fly_jedifighter BODY WEAPON1" mount node "hp_gun_2" not found

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "(null)" mount node "hp_gun_4" not found

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "rep_fly_jedifighter BODY WEAPON2" mount node "hp_gun_1" not found

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "(null)" mount node "hp_gun_3" not found

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_grenade_launcher' is not localized for stats page

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_chaingun' is not localized for stats page

Message Severity: 3
.\source\Explosion.cpp(276)
Explosion "rep_weap_inf_detpack_destroyed_e" missing effect "com_sfx_explosion_xs"

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.inf_detpack' is not localized for stats page

Message Severity: 2
.\source\EntitySoldier.cpp(6112)
Soldier rc_inf_testbot has geometry collision
[/spoiler]
#64
SWBF1 Modding / Re: Show Memory Limits in SPTest
June 29, 2013, 09:46:01 PM
ì cant seem to do that sense it only crashes and does the BFfront.log...
#65
SWBF1 Modding / Re: Show Memory Limits in SPTest
June 29, 2013, 09:40:36 PM
okay okay it worked now,how do i get it to go all funky like SK did?
#66
SWBF1 Modding / Re: Show Memory Limits in SPTest
June 29, 2013, 09:34:25 PM
i tired running it.. like you said this happens (my mouse goes away for a bit,and then this comes up) (i couldnt copy and paste it so im doing it by mind) [spoiler]SPtest.EXE Has stopped working
a problem has made the program stop working,please wait while windows finds out what happend and one option close program[/spoiler]
#67
SWBF1 Modding / Re: snow speeder camera
June 29, 2013, 09:30:55 PM
Yes its called bone and the thing is i know xwing has one of those things but sense im not using a Xwing as the model for the snowspeeder that bone isnt there so it just puts it in the middle of the jetfighter. and i have NO idea how to fix that do you guys need me to upload the ODF?
#68
SWBF1 Modding / Re: Show Memory Limits in SPTest
June 29, 2013, 09:28:55 PM
Quote from: SleepKiller on December 02, 2012, 02:24:34 AM
So long as we are on the subject of SPTest commands.



A few of the commands I have active and find useful from time to time.

rendercollision
Displays collision of an a model while you are pointing to it in freecam.

showpolycount
Displays of each model.

aimode
Shows you what is going through each of the AIs head.

profile
Displays fancy memory related stuff on screen for your enjoyment.


Hopefully these are useful to some of you out there.
how do i get SPtest to work in game like that if i press SPtest nothing happens at ALL and if i run swbfI and then run it NOTHING happens
#69
SWBF1 Modding / Re: snow speeder camera
June 29, 2013, 09:21:51 PM
I know that...........but even if i do exhast engines there in the middle of the ship they need a "Bone" to be on working and i dont know what bone is for the back of the snowspeeder...
#70
Videos and Screen Shots / Re: Funny SWBF1 pics
June 29, 2013, 09:16:20 PM
Quote from: Kit Fisto on June 25, 2013, 02:36:52 PM
Dark Times II (era mod for SWBFII) combined with Battlefront: Evolved (visual SWBFII mod) :hehe:

[spoiler][/spoiler]
woah what it says Award:regen how did you get that if you didnt even spawn?!
#71
SWBF1 Modding / Re: snow speeder camera
June 29, 2013, 09:12:05 PM
what about getting engines on it?
#72
SWBF1 Modding / snow speeder camera
June 29, 2013, 05:12:12 PM
how would i make the snow speeder camera like be more away from the ship ? and give it fire on the enginges like the x wing? *ill post odf i needded..*
#73
General / Re: Solar System since in SWBF
June 27, 2013, 12:45:12 PM
unit i cant see the image.
#74
ITs cool but really freacking weird at the same time ×_×
#75
Videos and Screen Shots / Re: Funny SWBF1 pics
June 24, 2013, 07:57:34 PM
If jet fighters hit water they sink? thats way more real than just going boom