Recent posts

#41
Is there anyway to Fix the controller input for custom mapping buttons on Steam/GOG. Also is the a way to fix The widescreen black bars that show up in the loading screen cutscences?
#42
SWBF1 Modding / Re: Sniper range
Last post by Giftheck - April 15, 2024, 06:33:06 AM
Before I respond, I need to ask: is this question specifically for SWBF1, or was this for SWBF2 and you've put it in the wrong board?
#43
SWBF1 Modding / Re: Sniper range
Last post by AnthonyBF2 - April 14, 2024, 11:53:12 PM
Quote from: Zelenium on April 14, 2024, 01:29:46 PMSo, I found out that the limit is very close to the value of 60.
Also, there is no limit if AI shoots at vehicles

I think there are other AI commands that need to exist in the Lua script.

Play around with these:

AISnipeSuitabilityDist(number) -found in the Jabba's Palace scripts with value 30
SetAIViewMultiplier(number) - found in Dagobah scripts with value 0.35
SetTeamAggressiveness(team, value) examples: rep, cis, imp, rep, or 1 and 2 to represent team 1 and team 2
#44
SWBF1 Modding / Re: Sniper range
Last post by Zelenium - April 14, 2024, 01:29:46 PM
So, I found out that the limit is very close to the value of 60.
Also, there is no limit if AI shoots at vehicles
#45
Released Maps and Mods / Re: Scarif: Beach
Last post by Giftheck - April 14, 2024, 12:41:53 PM
I have a new version!  :cheer:

Download it here (Temporary, will replace the link in this post and OP with the new ModDB link when it's approved)

Here's a couple of glamour shots I took:





Quote*************************
CHANGES FROM V1.1
*************************

-Reworked some skins
-Tweaked barriers and AI planning
-Tweaked bleed thresholds - destroying the AT-ACT will result in Empire bleed as intended.
-Tweaked weapon stats on pistols, rifles and hero weapons
-Added foliage and extra props to the east of the map. Please note that owing to
-Tweaked AI unit priorities to favour the Rebel Soldier on the Rebels side
-Replaced the Rebel Smuggler's MPL Homing Shot (which AI didn't use) with a DH-17 Blaster Rifle
-Reduced health on hero units
-Implemented new animations
-Added an option to play the map with stock sides
-Increased fly heights for starfighters
-Created first-person and third-person models for weapons

And the customary credits list:
Quote*************************
CREDITS:
*************************

Pandemic Studios - Mod Tools
Myself - weapon models (A180 pistol, A180 rifle, A280CFE Rifle, A280CFE Pistol, A300, DL44, DH17, M45, Time Bomb, E11, E11D, DLT-19, DLT19D, EC-17, MPL-57, HH-12, RPS-6, Sonic Imploder), additional world models
Sereja - weapon models (SE-14C, DL18)
icemember/Designated Days Team - base models for the Death Trooper and Shore Trooper
Gogie - Scarif buildings and assets
Netmarble Games - Death Trooper texture, and Director Krennic parts from Star Wars: Force Arena
Disney - Scarif Trooper helmet from Star Wars: Rivals
Zen Studios - DT-27 model, AT-ACT model, U-Wing model
InspectorJ - Ambient sound (https://freesound.org/people/InspectorJ/sounds/400632/)
Mark Griskey - music from The Force Unleashed II
Michael Giacchino - music from Rogue One: A Star Wars Story
John Powell - music from Solo: A Star Wars Story
Ben Burtt and Matthew Wood - sound effects from Star Wars films and games
Ryan Hank - animations for the rifle
Snakey - A280 Scope texture
#46
SWBF1 Modding / Re: Remove low lod character m...
Last post by Unit 33 - April 14, 2024, 04:22:14 AM
I personally use tirpider's SchMEe tool to make the low res models far less noticable.
https://www.swbfgamers.com/index.php?topic=6685.0;sslRedirect

One of it's functions allows you to use high res models as the low res.
They will still use the low res skeleton (the thing that animates them) as required, but they will retain the higher polys / detail.

To get your new low res models in-game, however, you will have to make a new side mod.

Apparently it doesn't always work, but I haven't had a problem yet.
#47
SWBF1 Modding / Remove low lod character model...
Last post by VulkanMU - April 13, 2024, 03:57:40 PM
Anyone know how to remove the low lod character models or have an updated version of milehighguy's graphic mod? It doesn't work with the latest steam version.
#48
Star Wars Battlefront 2 (2005 Original) / Shader patch problem
Last post by VulkanMU - April 12, 2024, 08:05:09 AM
I'm trying to play with the shader patch on 1.3, but all of the lighting and textures are black. The map loads and the game doesn't crash but it's completely unplayable, unless I disable the shader patch. I'm on an AMD laptop that also has an Nvidia 4050gtx. Any ideas?
#49
SWBF1 Modding / Re: [WIP] Scarif: Beach
Last post by Giftheck - April 11, 2024, 10:37:06 PM
So I have been thinking on one possible big change for Scarif, and I'd like some input. I've seen one or two reviews that say the map is too small for vehicles and should be ground combat only, or they'repointless. Any thoughts on that? I've got a few solutions:

1 - Keep everything as-is. To hell with people who say they're pointless.
2 - Remove the X-Wings and TIE Strikers, keep the AT-ACT and U-Wing.
3 - Remove all the starfighters entirely, keep the AT-ACT.
4 - Remove all the vehicles, have Scarif a pure ground combat map.
#50
SWBF1 Modding / Sniper range
Last post by Zelenium - April 11, 2024, 05:41:23 PM
Hey!
I decided to increase the range of the snipers, however I was unsuccessful.
The thing is that a standard sniper rifle can shoot at 300 meters. However, AI snipers use a maximum of 60-70 range and this is clearly exaggerated figures.
I wanted to fix this and did the following:

Lua:
SetMemoryPoolSize("Aimer", 999)
SetDefenderSnipeRange(200)
SetAttackerSnipeRange(200)


Weapon:
MinRange        = "32"
OptimalRange        = "100"
MaxRange        = "200"
LockOnRange        = "0.0"
LockTime         = "0.0"
LockOnAngle        = "1.0"


Ordnance:
LifeSpan         = "0.10"
Velocity         = "2000.0"


But really it doesn't work. Snipers don't even try to shoot from long range.
I think the AI has a limitation written in the executable file.
Probably it can be around 50 meters (maybe 48), but I don't rly know.

Is there someone who can help me with this question? Maybe I've made a mistake somewhere?