Greetings everyone.
In swbfI I am adding the clone commando mod released by majin revan and am not quite sure if i am using all the source data files properly. It isn't really a mod but all the source data for a mod i think. I have been copying all the files into these folders:
bfbuilder..\Sides\REP\ODF and \Sides\REP\MSH
Also some sound and effects files which i copied the effects into \Sound\worlds\rep\effects.
Clean and Munged successfully except with one file name RC_inf.msh which has errors about the geometry and halts the munge process. So i don't copy this file over and the munge finishes properly. I don't know what this file does.
while I'm not sure what should happen but I don't seem to have the clone commando trooper available to select from the list of troopers once you enter a map to fight the cis. If this is even what should happen??
I also edited the rep.req to add the clone_commando. I also created a rep_inf_clone_commando.req.
I did see a error in sptest :[WARNING] Team missing class "rep_inf_clone_commando" not found check your sides.req file which is why i edited the .req files to begin with but the error still shows up.
I also used battlebelk mission lvl builder and edited naboo theed lua, where i added the clone commando to the map so i could test ---don't know if i should do this.
So, I'm not sure if I am going about this wrong.
Thanks in advance and Any help is greatly appreciated!!
Update: might be for swbfII. in the rep_inf_default_commando.odf file there is a PointsToUnlock properity which i don't know what is for.
In swbfI I am adding the clone commando mod released by majin revan and am not quite sure if i am using all the source data files properly. It isn't really a mod but all the source data for a mod i think. I have been copying all the files into these folders:
bfbuilder..\Sides\REP\ODF and \Sides\REP\MSH
Also some sound and effects files which i copied the effects into \Sound\worlds\rep\effects.
Clean and Munged successfully except with one file name RC_inf.msh which has errors about the geometry and halts the munge process. So i don't copy this file over and the munge finishes properly. I don't know what this file does.
while I'm not sure what should happen but I don't seem to have the clone commando trooper available to select from the list of troopers once you enter a map to fight the cis. If this is even what should happen??
I also edited the rep.req to add the clone_commando. I also created a rep_inf_clone_commando.req.
I did see a error in sptest :[WARNING] Team missing class "rep_inf_clone_commando" not found check your sides.req file which is why i edited the .req files to begin with but the error still shows up.
I also used battlebelk mission lvl builder and edited naboo theed lua, where i added the clone commando to the map so i could test ---don't know if i should do this.
So, I'm not sure if I am going about this wrong.
Thanks in advance and Any help is greatly appreciated!!
Update: might be for swbfII. in the rep_inf_default_commando.odf file there is a PointsToUnlock properity which i don't know what is for.