SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Nikoli on September 13, 2010, 07:31:43 PM

Title: Request for a Model
Post by: Nikoli on September 13, 2010, 07:31:43 PM
So I have a surprise for the community of someone could only find me a model of the rancor that is UV mapped...
Title: Re: Request for a Model
Post by: MasterFang on September 13, 2010, 09:14:40 PM
what do you mean exactly
Title: Re: Request for a Model
Post by: Jedikiller on September 13, 2010, 09:21:15 PM
I don't believe that exists. You might want to talk to the man with rancors in his name. He seems to have a bit of an obsession with that model (not that that's bad).
Title: Re: Request for a Model
Post by: Nikoli on September 14, 2010, 08:59:39 AM
Ok I let it out of the bag. I was going to envelope the rancor to a regular bone structure so that you could use it as a playable character. But I need a UV mapped rancor model that is in OBJ format
Title: Re: Request for a Model
Post by: Nikoli on September 14, 2010, 11:19:48 PM
I already have everything lined up ready to go I just need the model.
Title: Re: Request for a Model
Post by: Nikoli on September 15, 2010, 07:06:08 PM
well I guess that's a start, but the whole idea of the request was so that I didn't have to UV map the thing. :slap:
Title: Re: Request for a Model
Post by: MasterFang on September 15, 2010, 07:57:34 PM
im a noob at modeling and uving but i dont understand what the problem is. the stock rancor texture should apply onto the model properly.
Title: Re: Request for a Model
Post by: Maveritchell on September 16, 2010, 07:01:52 PM
Quote from: Nikoli on September 13, 2010, 07:31:43 PM
So I have a surprise for the community of someone could only find me a model of the rancor that is UV mapped...
The stock Rancor model is UV-mapped. Convert the .msh file to an .obj file (use Meshtool) and just re-apply the texture in XSI (the UVs are preserved, even though the texture isn't auto-applied).
Title: Re: Request for a Model
Post by: Nikoli on September 17, 2010, 04:04:08 PM
oh really? I never knew that it preserves the UV maps. thanks I'll try that out.
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