ICW4 Rules and Clan Signup

Started by Oven, June 24, 2014, 09:12:05 PM

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June 28, 2014, 09:07:21 PM #16 Last Edit: June 28, 2014, 09:20:47 PM by Oven
Anyder suggested this map to me, I tried on SP and it seemed good for close-quarters battles, though extrapolating to MP isn't always straightforward.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1022

I like Dagobah, and don't worry, Russia's out.

Other ideas:
Tranquaan
Earth Egypt
Arena


Quote from: {TCE}Call-of-Duty on June 28, 2014, 07:51:37 PM
When a Death Star Convo is a good idea, I meant his trench run map which is named Eddie's Death Star
Can you post a link?

Quote from: hellish hellbird on June 28, 2014, 08:43:46 PM
more plane maps.
I'm up for platforms.

Quote from: Ltin on June 28, 2014, 08:00:30 PM
Edit: so Oven, say I. Spectating on Kamino, what couts as 'out of the way'
Would on top of the main building count? Under the bridges?
Something to figure out ingame.

June 29, 2014, 03:56:25 AM #17 Last Edit: June 29, 2014, 03:59:12 AM by {PLA}gdh92
Maps I would choose:
CC
Mos
Citadel
Mustafar
Dantooine
Jabba
Streets
Platforms (I hate the spawn kills there but I know some people like it :) )
Dagobah
Eddies Italia
Yavin Arena
Overall I would avoid tanks/vehicles because I don't think they work without full a server and turn a small advantage a team has into a huge one. I'm trying to think of new maps now but it's hard to come up with ones that work well online.

With the sides I would choose to have no specials, although I don't mind them on maps with a roof like Jabba. :)
I think with most maps if we have cps and the possibility of radar the jet trooper will be overpowered and almost guarantee a win for whoever has it. Fairsides could be a compromise but it makes the game very confusing for some (especially when spawning) and takes out some of the variety of units which is half the fun of battles.

Quote from: Oven on June 24, 2014, 09:12:05 PM
Defenders can be outnumbered by at most 2 in a match. The clan:merc ratio can be at most 2:1. Rounding favors mercs. So 6:3 and 7:4 are both acceptable.
Just to confirm. Does this meant that attackers can't be outnumbered?
I play less now but I'll always be around, lets keep this site and battlefront going. :)

June 29, 2014, 07:37:14 AM #18 Last Edit: June 29, 2014, 07:44:26 AM by Phobos
I would suggest Nar Shaddaa: The Roof. It is very similar to Coruscant Streets, aesthetically pleasing and balanced.
Here is a video of the map http://www.swbfgamers.com/index.php?topic=6618

I second Coruscant Streets, Dagobah Swamps, Dantooine Dust, and Death Star Interior.

Quote from: Phobos on June 29, 2014, 07:37:14 AM
I would suggest Nar Shaddaa: The Roof. It is very similar to Coruscant Streets, aesthetically pleasing and balanced.

Agreed, I forgot about that map. It's well made and should make some interesting battles with the way it's laid out. And it does look great :)
I play less now but I'll always be around, lets keep this site and battlefront going. :)

Gdh, attackers may be outnumbered arbitrarily.

"I would explain it to you but your head might explode."


June 29, 2014, 02:49:27 PM #22 Last Edit: June 29, 2014, 03:07:46 PM by Oven
The following 12 maps will definitely be included in the ICW4. Depending on which additional clans enter (they have until July 2), more will be added. The total map number will be 3x(number of clans).

Bespin: Cloud City [Jets Fairside]
Coruscant: Streets [Jets Fairside]
Dagobah: Swamps
Dantooine: Dust [Jets Fairside]
Death Star: Interior
Eddie's Italia
Kamino: Tipoca City
Mustafar: Refinery
Nar Shaddaa: The Roof
Rhen Var: Citadel [Jets Fairside]
Tatooine: Jabba's Palace
Tatooine: Mos Eisley [Jets Fairside]

Other maps which are likely to be included if more clans enter are:
TBD

Quote from: {TCE}Call-of-Duty on June 29, 2014, 10:40:00 AM
Here's the link to Eddie's Death Star, http://starwarsbattlefront.filefront.com/file/Eddies_Death_Star;36550

I tried this today and have mixed feelings. The lack of any ground cover means that spawnkills would be even worse than platforms, but the size and large number of planes makes it better than platforms if we want purely air battles.

June 29, 2014, 02:58:24 PM #23 Last Edit: June 29, 2014, 03:09:09 PM by Phobos
Quote from: Oven on June 29, 2014, 02:49:27 PM
Other maps which are likely to be included if more clans enter are:
Eddie's Italia
Additional maps you could include if another clan joins I'd suggest:
- Jai Nollan
- Behind Enemy Lines (or Polis Massa, or Tantive IV)
- Mygeeto War Torn City

BW accept ally with Enten' to participate on ICW4

bw players :
Nexon
Nilmar
Skyfox
Syrion
Koke ( to be confirmed )
Piccolo ( to be confirmed )

Have fun !

July 01, 2014, 05:59:15 PM #25 Last Edit: July 02, 2014, 11:24:06 AM by Oven
As far as I know Enten hasn't officially decided to enter yet, but noted.

If 5 clans:

Platforms
Egypt
Arena (vehicles removed)

If 6 clans:

Dune Sea
Mygeeto
Polis Massa

Look good?

I like the map choices, one question: is there going to be a map pack download? I would hate to have the wrong map version etc.
Join the BOBclan Discord: click here | Proud member of the BOBclan since 2014

Quote from: PatriotNorwood on July 01, 2014, 06:10:16 PM
I like the map choices, one question: is there going to be a map pack download? I would hate to have the wrong map version etc.
Definitely, the map pack should be available by this weekend.

This is a post on behalf of the clan {GRC} Our memeber list is currently as follows but will be updated often

{GRC}Gnl.38
{GRC}Gnl.Duderules66
{GRC}Rodriguez
{GRC}Brg.Appo
{GRC}Brg.Evolutions         
{GRC}Mjr.Caboose
{GRC}FdM.Cal440
{GRC}FdM.Sam
{GRC}Lnt.Killer
{GRC}Lnt.Emo



July 03, 2014, 07:41:18 PM #29 Last Edit: July 03, 2014, 07:42:54 PM by Oven
PFA is joining.

Nexon, Enten hasn't met the deadline to join, so BW might want to ally with GRC. Alpha is also considering allying with GRC.

So the ICW4 clan list is as follows:

BOB
FC/UEF
GRC (+ allies TBD)
PFA
YAK