Skin Testers please!

Started by Unit 33, February 19, 2012, 06:51:59 AM

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March 03, 2012, 04:02:04 AM #30 Last Edit: March 03, 2012, 04:39:18 AM by tirpider
Waiting on Buckler, I think.
He mentioned some hex work.
And he has it set up to test apearantly.

What I can see that needs to be done:
I don't know whats going on in the odf's to cause the low res issues.
The stormtrooperhansolo texture has a ' copy' in it's name that needs to be removed.
Low_res models:
Heavy - I don't know
Helmetless Trooper - has one
Infantry - can use imp_inf_stormtrooper_low1.msh
Jet - can use imp_inf_darktrooper_low1.msh
Pilot - I don't know.
Sniper  - can use imp_inf_stormtrooper_low1.msh

Infantry and Sniper  have the same model and texture names, so that's going to create a conflict (they are also looking for the same texture.
The filename is easy to change, the tex name would have to be hexed.

I'll go ahead and hex the sniper name, that will resolve one issue.


edit-
Ok.
Things I added:
Infantry\imp_inf_trooper_low1.msh
Infantry\imp_inf_trooper_low1.msh.option
Jet\imp_inf_darktrooper_low1.msh
Jet\imp_inf_darktrooper_low1.msh.option
Sniper\imp_inf_bhsniper_low1.msh
Sniper\imp_inf_bhsniper_low1.msh.option

Things I changed:
renamed Helmetless Trooper\all_inf_stormtrooperhansolo copy.tga  to  Helmetless Trooper\all_inf_stormtrooperhansolo.tga
renamed Sniper\imp_inf_trooper.*  to  Sniper\imp_inf_bhsniper.*
hexed Sniper\imp_inf_bhsniper_low1.msh's texture to reference imp_inf_bhsniper.tga

What's left:
Testing
Lowres for Heavy and Pilot

If I did bad, let me know. If I did good, forget about it. :)

-post edit, edit-
If ya'll want to give them all a simular naming convention, I can easily hex the texture refs to reflect it.
(for example blk_inf_sniper , blk_inf_jet)
If you are making it into a side lvl, that would just be one more level of finesse.

ok, morning for me.  The things I tried last night caused SWBF to crash.  I did too much at once.

So, I will try again, one piece at a time and also use your attachment, tirpider.

Hang in there Unit, your skins are worth doing the best that we can.

:cheers:
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

March 03, 2012, 05:21:37 AM #32 Last Edit: March 03, 2012, 05:24:16 AM by Unit 33
Thanks a lot fellas,

Should add the credits:
"tirpider and Led for everything else"

OK, here is what I have:

attachment to this post contains Bamdurs and Tirpiders updates and the ODF files that I used.

Here are the issues:
low res rocket unit (heavy) has a backpack on it but high res does not (no biggie)
low res pilot is a little different skin than the high res pilot (field commander)


storm trooper, pilot using han solo, jet all look good at low and high res


Here is a video:
http://www.xfire.com/video/550602/



tirpider, if you feel like adjusting the names of the TGA files in the MSH files, that would be great.
(could the low res pilot model use the new pilot skin?)



Lastly, I do have the xsi 30 day trial.  I have no idea how to use it, but I have tried with psychofreds example model.  If anyone thinks that will help generate low res meshes, I have an extra computer to put it on, and could re-install it every 30 days if needed.








Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Ah much better, the resolution switching is far less noticeable!

March 03, 2012, 07:27:43 AM #35 Last Edit: March 03, 2012, 08:22:01 AM by Buckler
OK, I will see if Tirpider wants to put the last couple of finishing touches on the low res models, and then I will munge and release this into the wild.

;)

OK, just called the current version as Beta, will update if new stuff comes about
http://www.swbfgamers.com/index.php?topic=4217.msg42208;topicseen#new
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Morning! :)

I can't do anything about the low_res Heavy or Pilot till I learn more about modeling.
In theory, the heads could be swapped on some low res models.
I'm working on exactly that with my Tuskens, but havent got it right, yet.
(There are gaps and wierd holes left from incomplete triangle strips. Half my attempts don't even render atm.)

On the Pilot low_res, the new skin won't play nice with imp_inf_pilot_low1.msh. The face ends up on the thigh.
I'd use either imp_inf_trooper_low1.msh or imp_inf_bhsniper_low1.msh as a work-around till proper low_res can be made.

For adjusting names, who needs adjusting to what?

eh, its all good, no names need to be adjusted.  It looks likes like its good enough!

thanks
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet