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#5311
this website:

appears to have a lot of XSI information on it
http://swbf-custom.forumactif.com/f5-modeling

edit by tirpider: tagged title
#5312
Yes, it would be nice.  I don't think it is possible for SWBF, however.

Sleepkiller has said that chat just goes out to all the clients and is never stored.
#5315
Mega upload sites are down,

I have 5.11 and 4.2 trial versions.  If anyone else has the others, let me know.

#5316
nice work, unit
#5318
Hi Modders,

Since most people are using win 7 these days, can we list the tricks needed to get the mod tools to work with Win 7 ?
#5319
SWBF1 Modding / Re: How can i make a common ?
March 03, 2012, 07:29:58 AM
I think I can tell you now that I had a chance to look into it.

I think you need to use BFBuilder and place your custom TGA files  in the common folder.

Then munge, and grab the common from Addon of BFbuilder.

I'm not sure if there is a stand alone tool.

Ever use the mod tools?

#5320
Requests / Re: Skin Testers please!
March 03, 2012, 07:27:43 AM
OK, I will see if Tirpider wants to put the last couple of finishing touches on the low res models, and then I will munge and release this into the wild.

;)

OK, just called the current version as Beta, will update if new stuff comes about
http://www.swbfgamers.com/index.php?topic=4217.msg42208;topicseen#new
#5321
Requests / Re: Skin Testers please!
March 03, 2012, 06:47:29 AM
OK, here is what I have:

attachment to this post contains Bamdurs and Tirpiders updates and the ODF files that I used.

Here are the issues:
low res rocket unit (heavy) has a backpack on it but high res does not (no biggie)
low res pilot is a little different skin than the high res pilot (field commander)


storm trooper, pilot using han solo, jet all look good at low and high res


Here is a video:
http://www.xfire.com/video/550602/



tirpider, if you feel like adjusting the names of the TGA files in the MSH files, that would be great.
(could the low res pilot model use the new pilot skin?)



Lastly, I do have the xsi 30 day trial.  I have no idea how to use it, but I have tried with psychofreds example model.  If anyone thinks that will help generate low res meshes, I have an extra computer to put it on, and could re-install it every 30 days if needed.








#5322
Requests / Re: Skin Testers please!
March 03, 2012, 05:16:47 AM
ok, morning for me.  The things I tried last night caused SWBF to crash.  I did too much at once.

So, I will try again, one piece at a time and also use your attachment, tirpider.

Hang in there Unit, your skins are worth doing the best that we can.

:cheers:
#5323
Requests / Re: Skin Testers please!
March 02, 2012, 04:35:39 PM
OK, i want to do a little more work on this. 

When I comment out the lowres meshes, the units now "wink" in and out of view.

I think what I can do is to use the old low res meshes and the new TGA files (unless someone can help us export new low res meshes--tirpider, you have a tool for that ?) by hex editing the low res msh files to use the new TGA file names.


It's already beer o'clock, so I had best try this tomorrow!  ;)

#5324
Requests / Re: Skin Testers please!
March 02, 2012, 04:22:00 PM
ok, please give me a credits list
#5325

DT is a bit bright for my taste, but like the rest, esp. the sniper.

Could you release your TGAs?