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#5281
SWBF1 Modding / Re: BFBuilder Problem
March 09, 2012, 03:40:48 PM
could you copy the error code again ?
#5282
SWBF1 Modding / Re: BFBuilder Problem
March 09, 2012, 02:44:48 PM
OK, did you install it in this location:

C:\LucasArts\BFBuilder\


If not, try that first.

#5283
SWBF1 Modding / Re: BFBuilder Problem
March 09, 2012, 12:38:08 PM
OK, first be sure you are using BFbuilder Pro.

Next, explain your problem.  Be sure to remind us what operating system you are using--windows 7, vista, XP.
#5284
Requests / Re: bounty hunter/pirate side
March 08, 2012, 01:42:14 PM
Ah, ok, we need to be a little precise with our terminolgy then.

If you have a custom side (and the names of units have not changed) then it will work.

If you have new unit names (like the jet droid unit) then it will not work without a bit of remaking of of map luas.

The good news is that I can use a hex editor to examine the custom map mission.lvl file and see what the unit names were and we could use them on any map.  The sticky part is that we have to be careful to seek permission from the mod map author so that we can use his/her side files this way on other maps.  Given that we are unlikely to find a long lost modder, I think it would be a safe bet they wont mind.

The reason that I know about all of this know is that this is how the SWBFupdate works.  We can mix and match sides from any maps.

(BTW, I noticed you have the update installed--Sleepkiller thinks he can get this all to work for single player too, so hang in there and you can use it.  We also might be able to find a way to use your PC netbook to host a DC server for your MAC, too!  )








#5285
I have not used the toolbox.  It is a compilation that Phobos put together.  You would probably be better off to learn what you are doing first with the SWBF mod tools from pandemic, then use the toolbox after you know what you are doing.

Read this to learn how to use the pandemic SWBF mod tools:
http://www.swbfgamers.com/index.php?topic=8.0
#5286
Requests / Re: bounty hunter/pirate side
March 08, 2012, 01:05:59 PM
your new map would need to call the proper unit.

For example, Bespin cloud city uses
the map lua bes2a which calls rebel sniper.

You would need a bounty hunter unit called rebel sniper in order for you to just copy over the side.lvl files and have it work.
#5287
Requests / Re: bounty hunter/pirate side
March 08, 2012, 10:29:45 AM
Quote from: Unit 33 on March 08, 2012, 09:05:42 AM
Well if you open the file to that map you can go to data -> lvlpc -> side  and copy the relevant .lvl and use that, and then that side will work on all other maps... it's what I do!

thats a maybe.  The unit names would have to be the same.

A look inside that mission.lvl would let you know for sure.  I can take a look tonight.
#5289
I will edit this post with my notes.
I can see why this tutorial confused you:
http://www.swbfgamers.com/index.php?topic=2177.0

As explained in the comments of the post, it is more complicated that it needs to be.
Follow my instructions below to get the unit MODEL and SKIN from SWBF2 into SWBF.  You will
need to mess around with the ODF of the unit if you want weapons modifications.



First, use BFbudlerPro and create a REP side for MODID: peng01
(if you don't know how to do this, you got some learnin' to do)

use windows file explorer and right click on the folder:
C:\LucasArts\BFBuilder\Datapeng01

select properties, and uncheck "read only" and hit OK or apply to all subfolders


I will replace clone trooper with EP3 armoured pilot.


go here
C:\BF2_ModTools\assets\sides\rep\msh
get the files

rep_inf_ep3armoredpilot.msh
rep_inf_ep3armoredpilot.msh.option
rep_inf_ep3armoredpilot.tga
rep_inf_ep3armoredpilot.tga.option
rep_inf_ep3armoredpilot_low1.msh
rep_inf_ep3armoredpilot_low1.msh.option



copy them to
C:\LucasArts\BFBuilder\Datapeng01\Sides\REP\MSH

go here:
C:\LucasArts\BFBuilder\Datapeng01\Sides\REP\ODF

and open
rep_inf_clone_trooper.odf

Make the beginning of this file look like this:
and save it


[GameObjectClass]

ClassLabel          = "soldier"
GeometryName       = "rep_inf_ep3armoredpilot.msh"


[Properties]
FootWaterSplashEffect    = "watersplash_sm"
WaterSplashEffect    = "watersplash_md"
WakeWaterSplashEffect   = "watersplash_wade"

Label             = "Republic Trooper"
UnitType         = "trooper"
IconTexture       = "rep_trooper_icon"
MapTexture          = "troop_icon"
MapScale          = 1.4

GeometryName       = "rep_inf_ep3armoredpilot"
GeometryLowRes         = "rep_inf_ep3armoredpilot_low1"

FirstPerson       = "REP\reptroop;rep_1st_trooper"
FirstPersonFOV         = "70"
ThirdPersonFOV         = "65"
AnimationName      = "all_inf_snowtrooper"


clean and munge

retrieve your new REP.lvl file, and place it in
C:\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE

(back up your original first)


A couple of tips:  always back up your files before you make additional changes
always do one change at a time and see if it works before making more changes




start up a game, and instead of clone trooper, you see this dude:



I think the others will work the same way.  I leave that to you and ask that you report the results.  The skirts are an issue, I think.  They will not animate, and they may not appear, dunno.  Give it a try.
#5290
Requests / Re: The "I Have An Idea!" thread
March 07, 2012, 05:25:22 PM
Quote from: Unit 33 on March 07, 2012, 01:27:09 PM

Anything with capital ships is awesome.

And Unicorns!
#5291
OK, give me some time to give it a try, and I will write down my notes.
#5292
ok, so I take it you have the mod tools installed now.

Did the MSI cleanup utility work?

To clarify your question, you want to bring in new units to SWBF from SWBF2?  Like the Imperial Commander or something?

#5293
Requests / Re: The "I Have An Idea!" thread
March 07, 2012, 12:13:23 PM
Quote from: SnΛke on March 07, 2012, 11:53:12 AM
-Do not post rediculous ideas like "I want a Star Destroyer that goes from galaxy to galaxy destroying all the people but unicorns spawn all over it and then starships come from the planets and blow up the Destroyer!"


Heh  ;)
#5294
click on this link and then do some reading

http://lmgtfy.com/?q=An+error+(5003+%3A+0x8004ace8)+


It sounds like an install shield error.

Try running the MSI cleanup utility on this page:
http://consumer.installshield.com/utilities.asp







#5295
Make the most of your posts.  If something does not work, tell us what you did.  Tell us your OS.  Tell us something.  We can't help at all based on the information you provide.  Tell us an error message.  Show us a screen shot.  Get the idea?

Now, go make a new topic and start over and ask a meaningful question this time.

topic locked