SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Phobos on September 03, 2015, 04:39:50 PM

Title: Rhen Var - Monastary Midnight
Post by: Phobos on September 03, 2015, 04:39:50 PM
Rhen Var - Monastary Midnight

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1348 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1348)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FruCCCJA.png&hash=a4f58c72f47be274e21502fdee7c6b7a1b289983)

Quote-Installation-
1. Copy the "ZOM" folder to this folder
C:\Program Files (x86)LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\

2. Copy the folder "mon2" to your addon folder here
C:\Program Files (x86)LucasArts\Star Wars Battlefront\GameData\AddOn\

3. Optional, in the ZOM folder, rename the file "snow.lvl" to "nosnow.lvl" to disable snowflake particles.

-Modders Only-
The LUA files are included for modifications as needed.

-Credits-
Phobos - Rhen Var Monastary Midnight Reskin and LUA Reconstruction, Black rodian skin, Rodian pilot model pistol belt kitbash, ACP reskin
Sereja - Ghoul model & skin, ACP weapon model, Sniper model, Trishot Blaster model, Zombie Sound Effects
Unit 33 - Swarmer skin
Tirpider - Rodian pilot headswap
Yankfan & a_speck_of_dust - Rhen Var Monastary Map Design
rebel_scum - Rhen Var Monastary Map Conversion

-Enemies-
Swarmer - Moderate speed zombies with high health.
Haunter - High speed silent ghoul zombies with moderate health.
Rodian Scout - Fast aliens with powerful trishot blasters and moderate health.
Title: Re: Rhen Var - Monastary Midnight
Post by: ~PFE~ Sam / Ply1 on September 03, 2015, 04:44:54 PM
Thank you phobos !!
Is it also with gcw cw '!?
Mygeeto troopers included  :cheers:
Title: Re: Rhen Var - Monastary Midnight
Post by: ~PFE~ Sam / Ply1 on September 03, 2015, 04:46:13 PM
It seems to be a zombie war on pic.
Title: Re: Rhen Var - Monastary Midnight
Post by: Phobos on September 03, 2015, 04:48:11 PM
Quote from: ~PFA~ Majesty Leader on September 03, 2015, 04:44:54 PM
Thank you phobos !!
Is it also with gcw cw '!?
Mygeeto troopers included  :cheers:
Both eras are featured with zombies as natives. It's been reuploaded now to include the modified rep.lvl used in the original map.

Quote from: oldsnake on September 04, 2015, 10:35:02 AM
now maj says the folder placement is to complex for the players to do.
Its simple, 2 folders need to be moved instead of 1.
Title: Re: Rhen Var - Monastary Midnight
Post by: ~PFE~ Sam / Ply1 on September 04, 2015, 01:14:22 AM
okii
:moo:
Title: Re: Rhen Var - Monastary Midnight
Post by: Sonic on September 04, 2015, 02:41:57 AM
Or you could just use the new wrapper and have the map distributed automatically. The additional files to be copies to _LVL_PC folder should be added as dependency (which will be possible in next version this weekend).
Title: Re: Rhen Var - Monastary Midnight
Post by: Phobos on September 04, 2015, 09:54:07 AM
Quote from: Sonic on September 04, 2015, 02:41:57 AM
Or you could just use the new wrapper and have the map distributed automatically. The additional files to be copies to _LVL_PC folder should be added as dependency (which will be possible in next version this weekend).
Is this directed to me or Majesty? I haven't used the new wrapper, but u can add any of my maps I've release there if u want. Most of my zombie mods utilize the _LVL_PC/ZOM/ folder so there aren't redundant copies of the shared LVL files within AddOn wasting space.

Quote from: oldsnake on September 04, 2015, 12:41:16 AMmaj never ask for zombies just the sky file changed
The LUA for this can be modded by server hosts to remove zombies and it won't crash clients. Zombies were added because this map uses the same reskin as Z Bridge.
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