I'm working on making my own starfighter. Until now i've just been pasting sections from the tiefighter odf to the odf of the starship. I've managed to make it flyable, make it do tricks, have the appropiate speed and place the camera in the right spot.
Weapons and Thruster effects seem to be different and i've been struggling to find tutorials on making a starship in general. How do i add Weapons to my ship?
I also reckon that i wont be able to just create them using my odf file but i'll post it here anyway.
My .odf file:
(Please note that because i'm kind of new to modding i don't know what some of these things do, but the odf_guide.doc helped me out a bit)
[spoiler]
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "ship.msh"
[Properties]
HUDModel = "hud_tie_fighter_shape"
MapTexture = "tie-fighter_icon"
HealthTexture = "HUD_imp_tiefighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
GeometryName = "testship"
Label = "ship"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "2250"
PilotSkillRepairScale = "0.02"
TakeoffTime = "1"
TakeoffSpeed = "10"
LandingTime = "1"
LandingSpeed = "10"
TakeoffHeight = "1.5"
SquadronFormation = "Tri-form"
SquadronFormation = "Box-form"
EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "15"
EnergyTrickDrainDoubleTap = "30"
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = 1.25
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 1.0
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = "0.8"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "3.15"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
TiltValue = "5"
AimTension = "20.0"
MoveTensionX = "2.7"
MoveTensionY = "2.7 10.0"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "40"
FOVEffect3rd = "90"
FOVEffect1st = "90"
Acceleraton = "40"
MinSpeed = "35"
MidSpeed = "70"
MaxSpeed = "95"
BoostAcceleration = "80"
BoostSpeed = "150"
TrickRollSpeed = "6"
TrickFlipSpeed = "6"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
EyePointOffset = "0.0 6.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 5.0 -8.0"
FOVEFFectMinCamOffset3rd = "0.0 10.0 20.0"
FOVEFFectMaxCamOffset3rd = "0.0 10.0 25.0"
FoleyFXGroup = "metal_foley"[/spoiler]
Weapons and Thruster effects seem to be different and i've been struggling to find tutorials on making a starship in general. How do i add Weapons to my ship?
I also reckon that i wont be able to just create them using my odf file but i'll post it here anyway.
My .odf file:
(Please note that because i'm kind of new to modding i don't know what some of these things do, but the odf_guide.doc helped me out a bit)
[spoiler]
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "ship.msh"
[Properties]
HUDModel = "hud_tie_fighter_shape"
MapTexture = "tie-fighter_icon"
HealthTexture = "HUD_imp_tiefighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
GeometryName = "testship"
Label = "ship"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "2250"
PilotSkillRepairScale = "0.02"
TakeoffTime = "1"
TakeoffSpeed = "10"
LandingTime = "1"
LandingSpeed = "10"
TakeoffHeight = "1.5"
SquadronFormation = "Tri-form"
SquadronFormation = "Box-form"
EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "15"
EnergyTrickDrainDoubleTap = "30"
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = 1.25
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 1.0
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = "0.8"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "3.15"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
TiltValue = "5"
AimTension = "20.0"
MoveTensionX = "2.7"
MoveTensionY = "2.7 10.0"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "40"
FOVEffect3rd = "90"
FOVEffect1st = "90"
Acceleraton = "40"
MinSpeed = "35"
MidSpeed = "70"
MaxSpeed = "95"
BoostAcceleration = "80"
BoostSpeed = "150"
TrickRollSpeed = "6"
TrickFlipSpeed = "6"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
EyePointOffset = "0.0 6.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 5.0 -8.0"
FOVEFFectMinCamOffset3rd = "0.0 10.0 20.0"
FOVEFFectMaxCamOffset3rd = "0.0 10.0 25.0"
FoleyFXGroup = "metal_foley"[/spoiler]