Strange things in SWBF

Started by Led, February 19, 2009, 02:12:31 PM

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September 24, 2012, 10:24:44 AM #15 Last Edit: September 24, 2012, 10:32:51 AM by ImmortaL Anyder
Watch the server called 344, now watch the slots and players in :

No comments LoL



And the weirdest LoL


Anyder | Talent, Ops & Culture | SWBF & Player Engagement
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Some times, me and my friends make a server with 50 clone ais and 700 CIS Ais, and we try to survive at one cp, and save some of the AIS, but the AIS always drop dead for no reason after about 20 minutes...


its nice to see you are still using mos twilight. always ironic when i see people using mods they have been flaming.

Im using my Tsukuyomi in Mos
Check out when that pic was taken before acussing me  :rofl:
Anyder | Talent, Ops & Culture | SWBF & Player Engagement
Email: communityambassador@swbfgamers.com
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Greatest glitch I've seen.

Infinite mine explosion/fountain.
http://beta.xfire.com/videos/593565

Quote from: Phobos on September 23, 2012, 10:27:24 PM
The most annoying weird thing I can think of (and this has happened quite a few times), is sometimes when I am piloting a rebel combatspeeder an imperial vanguard can magically kill me when the rocket hits windshield and my character is killed and forced out of the tank which is still alive. I haven't seen this bug with any other completely enclosed hover vehicles.

That's because the command in the .odf (PilotExposed or something like that) is set to 1 which turns it on.

I remember one time I got owned by an ai but I died about 15 times (it was on kill cam but it kept showing me falling and then getting back up and then instantly falling again)
=AaTc= Forever

SALLY....

-Retired Modder

September 24, 2012, 08:52:13 PM #22 Last Edit: September 24, 2012, 08:54:46 PM by Phobos
Quote from: Snake on September 24, 2012, 02:52:27 PM
That's because the command in the .odf (PilotExposed or something like that) is set to 1 which turns it on.

Are you just making an assumption here or perhaps you could elaborate on this? I've looked through all_hover_combatspeeder.odf and all_hover_combatspeeder_exp.odf and there are no references anywhere to PilotExposed. The word exposed does not appear even once.

IsPilotExposed      = "0"

This command sets that but it isn't in the combatspeeder odf.
Current Projects:
Battlefront One and a Half Era Mod, v2.0. Making great progress (SWBF)

Quote from: jdee-barc on September 24, 2012, 08:58:56 PM
IsPilotExposed      = "0"

This command sets that but it isn't in the combatspeeder odf.

So omitting this code from any vehicle ODF would in theory set the default to 1.
The only problem with that theory is
imp_hover_fightertank.odf
also does not have IsPilotExposed yet with this vehicle you cannot be killed from an outside rocket. So I still believe that in the case of the rebel combatspeeder there is some kind of bug with the collision or MSH itself and not something in the ODF allowing this to happen.

You can get killed in the IFT-X tanks if you are a gunner, but not the pilot position...

Games glitch from time to time, nothing is solid 100% in computers. Can you produce the result again of it happening? If so it is likely that the collision primitives are unintentionally setup in a such away that allows a blast on just the right angle to touch the collision of the pilot sitting inside the vehicle.

A very easy way to produce that effect is play GCW Theed on HARD. The AI snipers will try to shoot you out of the tank. But be sure not to kill any one or else they can't kill you! :tu:


And I was telling Phobos a way to an easy way to
Quote from: SleepKiller on September 24, 2012, 09:16:21 PM
produce the result again of it happening
;)