Recent posts

#1
SWBF1 Modding / Re: Zeroeditor can only load w...
Last post by Snake - Today at 04:48:43 AM
Good morning all,

In the same vein of this post I have returned years later to play with mod tools again but I'm having trouble this time getting BFBuilder to work at all. It won't recognize new projects it creates and ZE says I must have SWBF installed. If I remember right the BFBuilder folder needs to be in the same folder as the exe, right?
#2
These are pictures of brainstorming, E3 2003, and some game dev stuff I found on the old SecretSociety website posted by Psych0fred. These are probably floating around out there somewhere but why not dig them up for your viewing pleasure after 20 years.

















More can be found here: http://www.secretsociety.com/forum/downloads/

The E3 photos are what made me post. Crazy how long ago that was and somehow the website is still up.
#3
General / Re: GameToast has been suspend...
Last post by Led - June 22, 2025, 11:03:25 AM
Thanks.  We are good here for the foreseeable future...Gametoast.com on the other hand may be lost. 
#4
General / Re: GameToast has been suspend...
Last post by CitadelServers - June 21, 2025, 11:00:56 PM
We at Citadel Servers ( Game Hosting Company ) have your back if SwbfGamers falls on hard times. The Original games are the best and it would be a shame to see such a vibrant community enter the abyss.
#5
SWBF1 Modding / Re: Star Wars: Battlefront - A...
Last post by Giftheck - June 11, 2025, 05:51:43 AM
I have recently decided to revisit this mod. I'm largely happy with it but there are a few things I wanted to do with it now that we can. Primarily, now that we are no longer restricted to five units on the CD version of the game, I was considering adding an additional two classes - an Officer class and an Enforcer class.

I'm also playing around with weapon loadouts - I'm giving the Shotgun back to the Pilot class and giving the pistol back to the Soldier class.

Geonosis: Dust Plains, Kashyyyk: Beachhead and Kamino: Cloning Facility will be included in a separate download, as previously planned. I already have working versions of Dust Plains and Beachhead - Dust Plains was previously not available and while I did a really old conversion far back in the day for Beachhead, it left a lot to be desired that I have been able to fix.
#6
SWBF1 Modding / Re: Lord_Bandu's Jedi Temple T...
Last post by Anyder - June 10, 2025, 02:20:37 AM
Good job, artist!  :tu:
#7
SWBF1 Modding / Re: Lord_Bandu's Jedi Temple T...
Last post by Giftheck - June 09, 2025, 12:01:22 PM
Here's some shots of the more recent build which features some new architecture

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#8
SWBF1 Modding / Re: Lord_Bandu's Jedi Temple T...
Last post by Anyder - June 09, 2025, 08:23:42 AM
Heavy troop is so OP!  :tu:
#9
SWBF1 Modding / Re: Lord_Bandu's Jedi Temple T...
Last post by Led - June 03, 2025, 05:39:34 PM
nice...in 2005 I was 20 years younger (as were we all :) ) and the star wars franchise held a lot of promise  :cheers:
#10
SWBF1 Modding / Lord_Bandu's Jedi Temple Train...
Last post by Giftheck - June 03, 2025, 01:54:31 PM
Remember Lord_Bandu's Jedi Temple Training Hall? It was a map made by Lord_Bandu back in 2005, but it was only ever released in a beta stage before the SWBF2 tools came out and Bandu moved over and started making other things. The map's assets were largely unfinished, and Bandu used the Stormtrooper as a stand-in for the Phase II Clone Trooper, since we didn't have official models at the time.

I decided I would like to try and bring that map up to a more polished standard, fix a few of the issues with it (primarily with sparseness of the middle of the map) and update a few models here and there. I've also gone and reworked the sides inspired by the ones Bandu originally put together but with my own spin on things - this includes altering the CIS sides as well, and including the 'Galactic Civil War' era in - which is essentially Order 66 mode, with the 501st going up against the Jedi.

I'm using this project to revitalise my interest in modding. So far it's been working for me. IDK if I'll end up releasing this or not yet, but I thought I'd show it off anyway.

Here's a video of the current build: