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Messages - Dark_Phantom

#751
Tech Support / Re: Mod maps and files arent working
November 29, 2014, 09:22:53 PM
That looks like an extraction issue.  Note that the folder listed is a temporary folder.  My suggestion is this:
1.)  If you can, redownload the mod.  Hit "Save" instead of just "Open" (skip step 1 if you can find the file in a folder that isn't temporary with a crazy name, like C:\Users\xxx\Downloads)
2.)  If I recall, it is a 7z file.  Using 7zip, copy the mod outside, into the "Downloads" or "Desktop" or whatever, just not directly in Program Files.  Copying directly into Program Files from a program that isn't just Windows Explorer can cause weird issues exactly like this.
3.)  Make sure permissions are right in the folders you are copying to.  Is your account Admin?  Is the folder listed as Read-Only?

Try some of these and I will try to give more suggestions.

Side Note -- you may want to run Windows Disk Cleanup Program or CCleaner to clean out that folder in case something in the temp folder is causing weird issues.
#752
Quote from: Led on November 29, 2014, 05:06:19 AM
I'm waiting for the laser sword with a curved blade.
I think EU had a light whip or something or other.  I can't remember what book or game. :P

Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

Quote of the week.  Signature worthy!
#753
If you guys are talking about the Kevin I think you are talking about, he is relatively active on Xfire playing The Old Republic.  I don't talk to him often, but he's there.

I can send out email blasts, but that only accounts for the BOBclan site and the SNP clan site and a couple others.  I can get in touch with some of the old 1.0 members who hide in the shadows though.  If there's any other places I can tell, then let me know.

#754
Battlefront 2 1.3 patch (which I have played) is basically a large scale mod.  Over the years we have worked on various things like this, but not on that large of a scale.  BF2 is more friendly with modding than BF1 is, but we make do with it.  J-dee's 1.5 patch may be kind of what you want in the way of a big giant mod: http://www.swbfgamers.com/index.php?topic=5140.msg49441#msg49441

Various other mods around here (Main Play Mod) are large scale for most of your game.  Online compatibility is questionable, as I have not used these for a long time.

Battlefront 1 v1.3 is an executable update to the game (not a mod) that fixes some of the minor hard-coded problems in 1.2, but because Pandemic never finished it, it is unstable.
#755
There are no maps that only work in 1.3.  Yes, 1.3 allows you to have more maps in the addon folder, but the beta patch is highly unstable, and will not fix crash problems.  Actually, it tends to make them worse, in my experience.
#756
Good game Phobos!
#757
Quote from: ROYAL on November 19, 2014, 12:27:22 PM
I am not sure about royal guards. it will be a modmap ..
Royal Guards vs Droids can be played without a download.
#758
This mod is pretty epic, especially when I played it online.  Great job!
#759
I am waiting for Norwood.  He could not play yesterday, and told me he will forfeit the round if we can't fit it in before the end of the round.
#760
I post here to verify that is the time we are shooting for.
#761
You're going down Norwoody.  We will find a time to duke it out.
:)
#762
SWBF2 Modding / Re: LUA error
October 10, 2014, 10:43:17 AM
Is it added to the mission.req?  This file is normally located just outside the folder with your lua files.
#763
SWBF2 Modding / Re: CWs dosent work on battlefront
October 10, 2014, 10:42:22 AM
I had some extremely funky error that probably is not related, but when I was making my shell mod for Mandalorian Wars, Clone Wars started acting really funny.  The names quit localizing and actually changed to something like bes2cw or something like that.  I never did find the error, I had to put something else in to change it back in scripts I wasn't even working in.

I knew that if you changed it to "Bes2CW" the core would never find it, but I never changed the part that declares it.

Out of my remembering...

Is this just for your level or all levels?  And how many mod maps do you have in your Addon Folder?
#764
Tech Support / Re: d3dx9_43.dll missing
October 02, 2014, 11:40:15 AM
Here's the Redistributable.  Not quite sure where the full one got to...
http://www.microsoft.com/en-us/download/details.aspx?id=8109
#765
Tech Support / Re: d3dx9_43.dll missing
October 02, 2014, 09:33:38 AM
I think it's on Microsoft's website.  I will post the link when I find it.