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Messages - Dark_Phantom

#721
SWBF1 Modding / Re: [WIP] Kohlma: Moon of the Dead.
February 14, 2015, 11:08:41 AM
Quote from: Sereja on February 14, 2015, 09:24:42 AM
Sure. But it was big and bored, so I delete it.
Translation:  It was the best Coruscant map ever, but it wasn't the best map he'd ever made, so he deleted it.
Oh my, how I would love to have the Battlefront stuff in Sereja's Recycle Bin on his computer.
#722
Other Games / Re: Star Wars humble bundle!
February 12, 2015, 08:02:50 PM
Absolutely epic.
I had most of these games, but for at least three of them the CDs are so badly scratched that I'm afraid they won't survive another install (JKDF2, KoTOR 1 and 2).  And I still play all of them on and off... SOOOOO...  I just bought the whole thing.  I'm so excited to actually have DF on PC and working.  I never actually played it because the CD at home didn't work.
The recent addition did make this worth it though:  I actually didn't have Outcast or Starfighter (I had it for PS2 but my PS2 quit reading those blue discs years ago).
#723
AntiVirus strikes back!  Ahh the inconvenience, but at least you feel safe on your computer. :)
#724
Welcome Center / Re: Hey All!
January 28, 2015, 06:57:06 PM
Prepare to never leave.  If you are not ready for that kind of commitment to your life, leave now.  But you are already here so there is no point to warning you...

Otherwise, welcome!
#725
SWBF1 Modding / Re: Harmonic Convergence
January 21, 2015, 08:31:22 PM
This would be pretty awesome.

You could use a gun with no texture with a rock model as a bullet.
#726
Majesty,
Unless some major breakthrough comes up, some of those maps by Sereja will not work in Multiplayer.  This is not only due to the Sides (which we can change, but then some of the excitement is lost), but some things from Battlefront 2 objects may be causing crashes in MP, along with some effects and other things we probably will never find the issues with.  It could just be an overload of the engine.  I tried a while back with Nar Shaddaa and an old version of Otoh Gunga and couldn't get either to work.  If I get time, I will try again.

Nevertheless, I will reiterate what Led said.  These maps are absolutely amazing.  I do not appreciate your negative comments about it.  Sereja spent a ton of time on them to be played in SP, without some of the limits of MP.
#727
Quote from: Unit 33 on January 14, 2015, 10:42:39 AM
Some kinda dystopian place.
Chinese or Aurebesh?
#728
I guess I could try too.  I am XSI-illiterate but I'm willing to take a stab at it and it's been installed on my laptop for ages.
#729
There used to be a thread about what to do if you have Nvidia drivers.  Something about rolling them back until it works.
#730
Scummies / Re: Leave of absense.
January 08, 2015, 10:15:55 PM
Have fun with your Internet.  To celebrate, I wrote a poem for you because I felt it was fitting.

--
When Gamespy still existed, I played on dial-up.
Then Gamespy went away, and I was sad.
Tunngle came and made me very upset.
Tunngle came and limited Battlefrontians like me.
OpenSpy changed that, and dial-up could play again.
OpenSpy died a tragic death, and dial-up failed me again (because of Tunngle).

Tunngle, I despise you.
Tunngle, go away forever.

Then there was a light.
To help those poor Battlefrontian souls.

Because GameMaster is awesome.
Because I'm Batman.
--

Note:  I do not have dial-up anymore.  Satellite Internet was not meant to play games either.
#731
Released Maps and Mods / Re: A Tatooine Christmas v1.0
January 04, 2015, 07:35:38 PM
I will try to put a couple pictures up tomorrow.  The first one is my profile picture.

I feel bad because I rushed at the end and could not correct some of the problems that arose before I absolutely had to submit this mod.  I intend to release a 1.1 with some bugfixes.  The biggest one is not really being able to see the Freeze Gun -- It's short range and has high push.  This had more potential.

Ideas:
-I wanted the Grinch instead of Tuskens but the model was missing because of Google changing links
-I wanted elves but waited too long to even ask for a model :(
-Wanted a different sky and some dome additions
-Did not test for balance
-I wanted more weapon variety and to edit the Imperial side.  I had a couple ideas for weapons but never implemented them and couldn't find my old sides that are stuck on my old comp.
#732
SWBF1 Modding / Re: Christmas 2014 Modding Competition!
January 04, 2015, 07:29:38 PM
I released my mod on here.

Poll is now open!  3 days (so that means Wednesday) and then the votes and winner will be revealed!
Will it be Anyder and his Christmas skins of almost every stock map?  Or will the Serpent Snake's Serpentown win the Wild Wild West competition?  Or will the last second entry of Phantom's Dune Sea Tatooine Christmas map take the field?

Edit 1/7/15 - Voting will end a little less than 7 hours from now.
#734
SWBF1 Modding / Re: Christmas 2014 Modding Competition!
January 04, 2015, 11:39:15 AM
Tonight will be the last day to release mods.  If anyone cannot release it today, please tell me ASAP.  Otherwise, I will put up the poll tonight.

Thanks!
#735
SWBF2 Modding / Re: B1 battledroid lua line
December 31, 2014, 08:27:42 AM
You have to call the right .req when you load the files, which is "cis_inf_basic_battledroids".
The unit name is "cis_inf_battledroid_inf".  See nab1_h in your mission builder for an example of this.