Serejas HH-87 Starhopper
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1139 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1139)
This is my HH-87 Starhopper.
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi64.fastpic.ru%2Fbig%2F2014%2F0521%2F04%2F1beb80af2853be547f10ee03c6d0d204.jpg&hash=1b44ca879c729a5cd0e6171bbe7041831743c634)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi64.fastpic.ru%2Fbig%2F2014%2F0519%2F33%2F09b7fca6b498bab57a04904745c78a33.jpg&hash=93bee240ad4c1727b06e7afa566772e2523fbfbf)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi63.fastpic.ru%2Fbig%2F2014%2F0519%2Fce%2F2ebbd69ef5a2ac252226c42e73e81cce.jpg&hash=39d263217a75b28b3f4a25dc376efe3cad2c92ff)[/spoiler]
(HH-87 Starhopper, mostly used by Hutt police.)
The model adopted for SWBF1, have custom takeoff animation, and some render effects.
If you release it in your mod, you should credit me.
Credits: me, Sereja.
Have a nice flight!
looks nice, thanks
Figured up how to settup flyers then, eh?
Very awesome model, thanks a bunch for sharing!
Thank's! :)
Yes, the flyers animation isn't a problem for understanding now. The main set up, and production, should be exactly, like it was with animated hover. Keyframe should be looks like a door animation. The only difference: for each bone, you need to made 120 keyframes!!! :o Probably the most bored work ever! :sick: And when importing anim, you should name it as takeoff.msh. That's it. :)
I am flabbergasted. You're modelling is super!
Awesome! I love that ship in The Clone Wars. Suberb job!
Thank's! :)