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Messages - LitFam

#76
Released Assets / Re: swbf-unmunge - v1.0.1
October 15, 2017, 07:02:21 AM
I tried that. I only set the skeleton name, then when I munged the munge log gave me an animation error.

Am I supposed to set the skeleton name, animation name, etc? Could you please help me thanks.

Here is the error I get in the log:

[spoiler]ERROR[levelpack req\bot_inf_501st_legion_clone_trooper.req]:Could not open munged\pc\humanevolved.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\bot_inf_501st_legion_clone_trooper.req]:Could not open munged\pc\humanevolved.anims for input. DOS reports:
No such file or directory

   2 Errors    0 Warnings
[/spoiler]
#77
Released Assets / Re: swbf-unmunge - v1.0.1
October 15, 2017, 12:16:23 AM
Thanks! :cheer:

This is what I mean by .anims file types look at the attachment.
#78
Released Assets / Re: swbf-unmunge - v1.0.1
October 14, 2017, 11:34:40 PM
Quote from: SleepKiller on October 14, 2017, 08:33:32 PM
EDIT: As a workaround however if it's what I'm thinking of fixing yourself could be as simple as flipping the texture vertically in your favorite image editor. Try it in the meantime.

Could you please elaborate more, please. I use paint.net and Gimp.
#79
Released Assets / Re: swbf-unmunge - v1.0.1
October 14, 2017, 03:13:18 AM
Will there be support for .anims file types, also will mix up textures be fixed for star wars battlefront wars battlefront 2 (2005) models?

I posted an attachment of the mix-up textures. BTW I am using the latest version 1.0.1
#80
Calling us "douchebags =  :censored:" will get your account suspended or banned, also your not starting off well with a good reputation into the star wars battlefront 2 community.

"Well, that's about right.  But know very few of us here are SWBF2 modders."

Why Led...

GameToast doesn't put up with mods that use assets without the original modders premission, also on moddb you would just get reported.

I know there's is a source to add SWRC units to your mod. I said about 19% of the assets were released.

i2Bros has computer probelms that is why he never released the file in the file section. I have premission to give the file to anyone becuase I am a co-leader for Battles of The Clone Wars.

Why do I even bother wasting my time creating these words. I will leave the arguing to other members of SWBFGamers.
#81
Actually I released a file on moddb with the Battle of The Clone Wars alpha 1.3. You just have to dig through the comments.

Why are you expecting people to give you things. Modders for Star Wars Battlefront 2 prefer to keep thier assets for them selves. I am pretty sure Anakin will never release every asset for his SWRC mod or give his files to anyone, however he has released about 19% of his SWRC mod's assets on GameToast.
#82
Tell that to the Moddb people. They think it's ok to use assets through .lvl files without the original modders premisson.

Like this mod for example: http://www.moddb.com/mods/hero-assault-the-clone-wars-tv-show-mod

That is i2Bros Ashoka model. I have reported this mod to the staff for copyright rules.
#83
General / Re: walking dead seaon 1 game free
September 07, 2017, 12:19:10 PM
Thanks Led!
#86
Welcome Center / Re: New guy
August 22, 2017, 12:14:12 PM
Welcome, Reaper!

Please don't harvest us like you did in mass effect  :o
#87
Quote from: Ginev on August 22, 2017, 08:54:13 AM
Use it only with one log and it will look fine.

I think it's funny to see many logs crushing stormtroopers  :moo: (I think these logs would make a great new game mode where you would be climbing a slanted terrain dogging logs and if you get to the top you win)
#88
 :cheers: thanks I sent you a pm
#89
Quote from: Commander Awesome on August 21, 2017, 08:07:57 PM
Is the gun and the clone holding it supposed to be transparent?

No why?  :moo:
#90
Requests / Re: Gun For Star Wars Battlefront 2
August 21, 2017, 04:40:18 PM
Thanks!  :moo: